To me, the above proposal should be combined with this other proposal by @ThinkingPolygons where we would have just one button on the left vertical toolbar to open a global brush palette.
Then the horizontal toolbar would act like our custom toolbar, where we could add brushes and tools from the global palette, (by right clicking on a brush/tool and send it to there). Sweet.
Yeah, pretty common issue. Happened to zbrush as well. And the way they fixed it was by killing the regular cursor… yeah, zbrush is now shipping with a slightly gigantic cursor by default to accommodate 4k sculpting lol. Maybe blender could do something similar and provide two cursors to choose from… I guess only the cursor master Harley can help here…
Yo @Harleya do you think it would possible now to make blender ship with several more cursors that we can choose from, for the various modes that blender has? I recall you working on a feature like that before… Thx…
Its a bit complex. I might make some detailed comments on that bug report and then link to it from here.
But in a nutshell we (now) have multi-size cursors for Windows (each cursor contains multiple sizes, picked by the OS), vector cursors for Mac (scaled by the OS to any size), but for Linux we still are using our crappy old 16x16 1-bit cursors because we don’t have nicer way to specify better cursors that is common to different distributions… We did have “Large” cursors (32x32x1) in that old format (that worked on many systems) but I was asked to remove that functionality a while ago - even though I did make large versions of each cursor in that shitty format.
So might need a good think and probably not a quick fix.
I added a note to that ticket. It should be enough for any Linux dev with minimal experience to submit a patch that substitutes the Edit Mode cursor for the little crappy one you are seeing there, assuming that is a good solution. For Linux we probably want to use OS-supplied cursors for almost everything.
I need to find a way to work with vertex colors and dyntopo. Possible solutions are
To use dyntopo without dyntopo (ie: switch back to mesh edit mode and subdivide).
. At least this is the most safe and bullet proof approach. Not exactly as handy and fast but really safe.
To use a pilot mesh that will bake vertex+texture colors back to the dyntopoed. The pilot mesh can be stretched or subdivided but not get it’s vertices destroyed.
A blender patch (or should I say monkey-patch) that will not destroy vertex colors, just interpolate any guessed color or just pick one preselected. I tested this right now and I found that only vertices that are dyntopoed loose their color, at least having a selection to say when you create a new vertex just pick this selected color / or just throw any random color.
I would also much dislike a default arrow pointer during sculpting. But being able to choose from a few options, like a crosshair etc. would be welcome, as long as the option to have no pointer at all will remain.
I have been sculpting for year’s and if i had a message to Pablo, I would say please find an other you.
Everything is on the right path.
fix the flow of sculpting
-Layers!!!
a brush where you can store a shape make variation and come back te erase some part you dont
want to modify.
Right click basics brush option sould be customisable or have a lot more option to it. mabe an other shotcut and keep right click for something different.
you have enough brush variation and they are going well. Polish what you have
the pose brush
/ auto generated temporary bones are good - it is missing the possibility to edit every one of them
after placement.
/ the possibility to draw ourslef temporaty bones instead of auto generated.
/ masking what is unriged with the pose tool.
Face sets / way to separate/duplicate/delete/bridge/ face sets.
is there a way to create a brush add 0.5 + sub 0.5 - ?
The grab shortcut sould be working like in edit mode. or create a specific multi tasking gizmo for sculpting.
William is gone, and I don’t see anyone working on the UI/UX. The solution is there but there’s no dev to make it happen. But you can keep dreaming tho. LOL
Sorry, but you don’t see anyone working on UI or UX? I’m not sure if you’re actually serious, but I don’t think it takes that much looking around to see this isn’t true. This doesn’t really fit the topic of the thread, but I don’t think this sort of nonconstructive conversation helps facilitate a proper dialog about these topics.