Actually after spending far too many uncountable hours down too many useless rabbit holes, I finally fixed that border selection issue with just a simple patch of just a few lines. LOL. Should be in master quickly. https://developer.blender.org/D7823
I hope a new implementation of window management in Blender will take asymmetric merging into account:
This is a thing of beauty! I love it and I need it in my life. Those hairline split areas always drive me insane.
Does it support a nice way to split editors as well?
Hi everyone, I’m so glad that you like it!!
I’ve had a little break (sorry bout that), I’ll try to bring it to you as soon as possible
I love it! Been waiting for something like this for soo long. Always find it hard to point my cursor at the corners.
Great! Look forward to seeing this in 2.90.
Very nice!
I have one suggestion thou. While joining it would be more intuitive that the layout that would be preserved after join is the one you start dragging from, not the one you drag into. Now it feels little weird.
It’s working that way, isn’t?: u drag from first area to second - second deleted, first remaining.
If it is not the case then it’s a bug
In the second video in task description in 27 second you drag from area with 1 row and end with 3.
Oh. Now I see. My apology.
HI,grate work.
is it going to be implemented in 2.9?
Lots of variables here, can’t tell for sure
This project looks like it can bring a taste of docking
style window management features in Blender.
Unfortunately, there are no updates because I haven’t received any comments from the development team on the first patch in the queue: https://developer.blender.org/D7946. And I actually don’t know why
Yes, it can. https://developer.blender.org/D8117, [UI Proposal / discussion] Drag and drop area management
Sad to know, it’s awesome! Gotta do some shoutouts to the devs !
Only one consideration I have. Though the code might work perfectly and do what it can. We can consider to align this effort with the UI strategy, even so it will be a good preparation - if not currently - at least until the 3.0 series hits.
https://developer.blender.org/project/view/12/