Screen Operators

Very nice!
I have one suggestion thou. While joining it would be more intuitive that the layout that would be preserved after join is the one you start dragging from, not the one you drag into. Now it feels little weird.

It’s working that way, isn’t?: u drag from first area to second - second deleted, first remaining.
If it is not the case then it’s a bug

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In the second video in task description in 27 second you drag from area with 1 row and end with 3.

I think i should make areas with different types so u can see what is actually happening


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Oh. Now I see. My apology.

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HI,grate work.
is it going to be implemented in 2.9?

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Lots of variables here, can’t tell for sure

@Hto_ya Are there any updates on this?

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This project looks like it can bring a taste of docking style window management features in Blender.

Unfortunately, there are no updates because I haven’t received any comments from the development team on the first patch in the queue: https://developer.blender.org/D7946. And I actually don’t know why

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Yes, it can. https://developer.blender.org/D8117, [UI Proposal / discussion] Drag and drop area management

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Sad to know, it’s awesome! Gotta do some shoutouts to the devs :fist:!

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Only one consideration I have. Though the code might work perfectly and do what it can. We can consider to align this effort with the UI strategy, even so it will be a good preparation - if not currently - at least until the 3.0 series hits.
https://developer.blender.org/project/view/12/