This thread can be used to discuss the high level particle nodes user interface. If possible, discussions about individual features should be kept separate.
The main goal is to figure out how particle-nodes-node-trees should look like and how they control the behavior of particles. I welcome all kinds of mockups of possible node trees that achieve certain particle effects. If the same structure could be used for other kinds of simulations, even better! Most importantly, the node tree should be easy to read/understand, but also provide a lot of flexibility.
Please don’t just provide screenshots or video links, but also explain how it works in a concise way.
I wrote two documents on the topic already:
- The original node ui proposal: https://wiki.blender.org/wiki/Source/Nodes/ParticleSystemNodes
- And an updated version that fixes some issues: https://wiki.blender.org/wiki/Source/Nodes/UpdatedParticleNodesUI
Furthermore, there are two videos showing the original proposal in action:
More detailed proposals for entire workflows should be made in separate documents and linked here.
[EDIT] Latest proposal: https://wiki.blender.org/wiki/Source/Nodes/UpdatedParticleNodesUI2
[EDIT2] Core concepts: https://docs.google.com/document/d/1L6bn0LU-E8zdyU6hiSPO3g0W6E6-GBXscQ8K2B70s2o/edit?usp=sharing
[EDIT3] A set of ready made node groups and a description about how to install those can be found here.