Are there any plans to develop a new retoplogy tool for blender? The current method is not practical. The only reason I still use maya is because of the quad draw tool. I’m not saying blender should copy the quad draw tool from maya, but a new dedicated retopology tool in blender is really needed. Having said that, I really like the blender 2.8 beta. Big thanks to all the developers!
There are no concrete plans for it at the moment, though it would be nice to have.
You can vote for proposals like this:
Or look into addons like retopoflow.
Can you talk to this person?
Maybe he will agree to cooperate?
Jon Denning (@gfxcoder) starts to work on Retopo Tools in January. More details and information where to follow the progress will be shared later.
Cool. Thanks for the heads up.
That is fantastic news!
In time when Retopoflow was called Contours, we bought it x3 times to support its development.
We dont use it since that time.