Are there any plans to develop a new retoplogy tool for blender? The current method is not practical. The only reason I still use maya is because of the quad draw tool. I’m not saying blender should copy the quad draw tool from maya, but a new dedicated retopology tool in blender is really needed. Having said that, I really like the blender 2.8 beta. Big thanks to all the developers!
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There are no concrete plans for it at the moment, though it would be nice to have.
You can vote for proposals like this:
https://blender.community/c/rightclickselect/jfbbbc/dedicated-retopology-mode
Or look into addons like retopoflow.
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Can you talk to this person?
Maybe he will agree to cooperate?
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Jon Denning (@gfxcoder) starts to work on Retopo Tools in January. More details and information where to follow the progress will be shared later.
Sources:
https://devtalk.blender.org/t/10-january-2022/22217
https://twitter.com/RetopoFlow/status/1480693022996111366
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Cool. Thanks for the heads up.
That is fantastic news!
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In time when Retopoflow was called Contours, we bought it x3 times to support its development.
We dont use it since that time.