Industry standards and keymaps

@sybren was not exact with his statement.
When you learn Blender approach, you do not learn different approach.
You learn an approach which is provably much more efficient and is suitable for a wider range of a workflows.

The problem is that industry standards do not follow growing industry demands for a long time.
They haven’t changed much since the ps1 graphics era.
For example, our company was forced to move from Max and Maya to a Blender approach in order to achieve higher speed and more efficiency in order to be competitive in the market.

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