No that’s my point, I found blender always see this key as the same event whatever keyboard layouts in various contries.
For example I have ² on this key but blender register the event as the " event not the ² event,
this is hard to explain but my point is yes we can use it because Blender for this key always see the same event whatever language is the keyboard.
Also, there are some really weird inconsistencies. For example, Extrude tool and Inset tool are very often used quickly in tandem. Extrude tool triggered using Ctrl+E has a manipulator and clicking anywhere selects, where as Inset tool triggered using I key doesn’t have manipulator and clicking anywhere sets the inset.
These are similar modeling tools of same level and grade, yet their interaction is very different. That’s very odd.
I do. Since gizmos are obviously unfinished feature, not making it to 2.8, let’s just not use the Gizmo version of extrude when activated using a shortcut.
This doesn’t need an excuse, this needs a solution.
Yet having similar modeling tools interacted with in completely different ways is?
Extrude: Move mouse over a gizmo and drag it to extrude. Click-Drag anywhere else to perform another selection.
Inset: No gizmo present. Click-Drag anywhere to change inset radius. No ability to select.
I am fine with one or the other, as long as it is consistent at the very least across basic modeling tools. Keep in mind that especially inset and extrude are used together in very quick succession.
Then I am afraid I could point out Bevel tool, which is frequent too. I’d be happy if all the tools had gizmos, but until they do, this inconsistency hurts the workflow.
Another thing I noticed. ICK doesn’t allow for comfortable navigation in 2D views, such as node editor. In other apps, you can navigate 2D views without need to use both mouse and keyboard at the same time. You can use just mouse and use MMB or RMB drag to move around. With ICK, only way to pan around the node editor is Alt+MMB.
Yes, sure, but it’s not done because people want to do it, it’s because they don’t have any other choice. You don’t want to have to move your mouse to a very specific piece of screen just to pan its contents. If that was the case, then there would be no point to having 3D view navigation keys like Alt+LMB/MMB/RMB in case of this keymap.
Right, let’s make first the keymap consistent.
By the way about the outliner isn’t, as LMBdrag should box select, and MMB drag for tweaking like in other editors.
Hey William, moving multiple selected keyframes doesn´t work in either keymap in Graph Editor nor Dope Sheet. Is this already on the to do list as well?
ok I understand now why we can’t use it for object mode, but then why not assign the event of this key at left of “1” to the switch edit/object mode ? worst case scenario the shortcut won’t be noticed as it’s hard to communicate about, but anyway else the switch is not mapped and the key not used…
it would not bring back consistency but would be handy.