Industry Compatible Keymap: Questions, suggestions and answers

That was fast. Cool.

As I am still a bit into tweaking my own custom keymap. I found some more points worth changing for everyone using this keymap. I hope you can agree.

  1. There is little inconsistency in the different EditorTypes fot the View Frame Function. Most rely to Numpad 0 like the blender keymap but the GraphEditors View Frame is set to Shift+A. I’d change that back to Numpad 0.

  2. Another Shift A is used in 3d-view für View All for All Regions
    I’d remove that completely as it’s not much needed and just works with quadview and at least currently not at all with multiple 3dviewports (but would make sense). So I’d say the view menu entry is enough for that.

  3. What I’d propose is to set the new Mask Expands to Shift+A and Alt Shift+A for Sculptmode as it is also in the Blender Keymap. They can’t be triggered from the menu in a way that makes sense, because the mouse position at the moment of triggering is the initial selection start point. No need to think about other shortcuts than blenders default-keymap ones here. They fit nicely to the IC KeyMaps Ctrl+A and Ctrl+Shift+A.

  1. As we already discussed OpenVDB Remeshing on Ctrl+R would be really nice.

  2. Perhaps we could also introduce some Shortcuts some of the other stacked icons in the mainbar aswell, at least for the two slide tools would be cool.