I find the Blender color Management a bit messy and full of non standard options.
is a total mess across all various softwares unfortunately…
A clean, complete yet simple way to name a colorspace is the following:
[gamut name] - [transform curve name]
(the gamut is made of 4 informations: 3 primaries and the white point coordinate)
Very strict consistency for naming colorspaces may make their name a bit longer but it eliminates all confusion, which is really needed.
- sRGB - sRGB
- sRGB - Rec709 (rec709 is based on sRGB gamut)
- sRGB - linear
- ACEScg - linear (or ‘AP1 - linear’ if you want to be completely correct, but that’s pushing it)
- Raw - linear
Color management can be made VERY simple yet complete:
All you need is to specify:
- Internal colorspace
- Displace device colorspace
My proposition for internal colospace options:
- sRGB - linear (the world most famous and used gamut)
- ACEScg - linear (the best and most used in professional productions)
- ACES2065-1 - linear (the ultimate colorspace, only useful for experimenting)
- Raw - linear (for purely technical reasons)
All in linear only, why ? Because it’s simply stupid to work in any other mode than linear, so my turn to ask: why even bother offering an option that is only leading to bad practices and issues?
My proposition for display color space options:
- sRGB - sRGB (most of commercial monitors)
- sRGB - Rec709 (professional monitors)
- Rec2020 - Rec2020 (4kTVs)
- Raw - linear
- (I might forget some here)
All other technical aspects should not be exposed because there are misleading and/or not useful.
Even in very professional software, the option are as simple as this because, this set tof option is simply what is needed.
I hope Blender devs can have a look and though about this, leading more people rending in the correct colorspace conditions and with way less technical issues as a result.