My two cents here.
Asking for “ACES” support is outright wrong, and the wrong way to ask for things. What Blender needs is a better and easier way to handle Ocio configs and work with OCIO. The current way of having a ColorManagement/ folder somewhere with “hardcoded” stuff that pretty much only works for Blender Cycles is wrong, and brings many problems.
Like for example, Blender default CM is forced upon the framebuffer at all times and doesn’t give addon devs an easy way to just bypass it when needed, having to do some hacks.
Octane and Renderman bring upon the table their own OCIO management that overrides Blender’s, one would think it would be better to just use Blender OCIO pipeline, if there was any.
At the end of the day, ACES is just another OCIO config, asking for “ACES support” completely neglecting OCIO is wrong, with a proper OCIO support Blender would support ACES and whatever you’d throw at it, being future proof.
Also, there’s this certain obsession with ACES, when in fact it’s more of a pipeline than anything else, a toolset to make life easier for studios that brings no benefits to individuals. Should serve as a clue that many many studios avoid ACEs completely or use it only to standardize the transport of textures and footage, removing it when in the pipeline.
You can use Blender EXR in fusion by simply loading, using the OCIO Colorspace node with Filmic Log and then one of the transform LUT. It’s close enough to be almost 1:1, and honestly, close enough to dismiss the small differences and use Blender just as a renderer and a guide. What you need and want is consistence in the rendered results.
ACES requires tons of things, is not enough to just use a display, you also need to setup textures colorspace.
Anyway, if you need ACES so much, the easiest way is by just replacing in your Program Files/Blender/DataFiles/ColorManagement folder the Filmic config by the ACES config of your choice, and then setup everything accordingly. This way you’ll look at ACES processed imagery in your Blender and you’ll be able to expect roughly the same in Fusion/Nuke/AE, whatever. I just made the test, and as long as texture color space is ACES, etc. you get exactly the same results. What is wrong is to feed a render with Textures using Filmic sRGB space and pretend ACES to work correctly with that.
Just remember that Blender Cycles, using Filmic, has every default setup so you have minimal fiddling, with ACES you’ll have to setup literally everything that has to do with color in Blender.
Which, btw, is how ACES work.