You just said that it does not matter that other softwares have a crosshair as a cursor for precision… but suddenly it matters because photoshop is not a DCC app.
Man I provided a paragraph explaining why all 2d pixel image editors use crosshair for precision. The cons of crosshair, and why operating systems use arrows. but you didn’t bother to read.
i said his claim that because Max or modo have a crosshair then it matters because other industry standard have it differently including photoshop which is not in the same category but keep trolling i am enjoying the rants.
Ok, so it does not matters.
Then we are back to the point you yourself proved a few posts back:
Arrow = direction = imprecision
Crosshair = precision, specific point in space
read it and it’s just your personal take on it doesn’t apply to everything like i have said;Maya is for example an industry standard and used by thousands of professionals on a daily basis same as sketchup, for decades & it’s use by top modelers of the world, you don’t see them complaining about a stupid crosshair and they would kick your ass in a modeling competiton with them using Maya & an arrow & you using Blender & a crosshair because skills matters the most not your stupîd icon
Arrow = selection
Crosshair = obscure selection
Your are confusing selection with direction.
Arrow = direction towards a target, not a specific one, unprecise
Crosshair= over the target, the action you will perform will be performed at that point in space, on your target, hence, precision
And regarding this comment:
Really… what?.. we are not talking about anyone being a better modeler because we have a crosshair or an arrow, we are talking about the lack of benefits of having an arrow instead of having the crosshair, that provides a way better precision system to select than an arrow.
Do you think that the tip of the tail of the arrow is also a point to select with? because right now you can select with the tip of the tail if you want…
Crosshair is not precsie it ovelaps the area you should see before selecting so it’s a wrong choice arrow doesn’t do that and you brain will use the tip of the arrow to select without obscuring
your arguments is that crosshair is faster and more precise when it’s not & it affects your speed as a modeler or are you saying that what your friend said about speed is a lie? pick a choice.
Maya UX is very bad and slower. You can tell by them not having shortcuts for basic stuff. Also their popping windows are ridiculous. As I said in my paragraph, I don’t want a free Maya, I want an efficient software. That’s fundamentally where we disagree.
Being over the target you want to modify is the definition of precision, you don’t need to admire the beauty of a vertex, you need to select it, act over it, with precision.
And once again, with the arrow you can select with the tip of the tail of the arrow, is that correct?
I’m not saying anything about speed, I’m talking about precision.
Do you work with maya?
And how the tip of the arrow is not a precison it’s like a one pixel point which even better than the center of the crosshair that blocks the view, and like i have said eveyone eyes goes to the tip not the tail,pecsion lead.
Once again, do you think that the tip of the arrow’s tail is a precision point too? because right now you can select with it too.
Yes, is that a problem.
This thread isn’t going anywhere. Everyone has more than made their point, and I doubt the outcome of any of this will depend on what’s said next in this thread.
This thread is indeed not going anywhere.
There are some valid arguments for each cursor. But I think it comes down more to preference than to objective arguments. I sincerely doubt that arrow vs. crosshair cursor is such an important question that the heat of the discussion is proportionate. Everyone is free to disagree with me.
My feeling is that this discussion misses the point. We need to take a step back and look at the bigger picture:
- How do modes, tools, gizmos and cursors work together?
- How can we make it obvious what mode/tool you are in, to prevent mode errors?
- How much do we rely on the cursor for that?
- Should the cursor focus on communicating the mode, or should it focus on giving optimal pointing feedback to execute the active tool?
…
@billrey is working on a design to address these questions. With that on paper, we can look at the topic from a different perspective and decide on a more general design path.
(It’s fair to say that this should have been done before making related changes. It was probably not expected to be such a controversial change, just as a small but important improvement for the tool-system.)
Meanwhile I think it’s better to keep this thread closed.