Improve Cycles/EEVEE For Procedural Content Creation

Playing further a vector clamp would be useful as well, to keep texture rotates in the 0…1 range

UV rotate without clamping

With clamping.

it’s not that hard to do with a node group, still having a build in node would be nice.

also being able to specify the center of rotation would be nice as well, i find me self doing a lot of the node equivalent of :

UV = Rotate(UV- BrickWidth/2, angle) + Brickwidth/2

over and over, once more it’s not overly complicated but it sure makes messy graphs quickly.

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