xdanic
April 19, 2021, 10:27pm
17
Wasn’t another gsoc very similar to this one? Anyway I’m glad this is tackled once again.
This is probably beyond the scope but while you’re at it, I think these changes are a low hanging fruit
I created a patch which improves blender’s handling of MTL. The improvements include improved compatibility with other software and support for a Disney PBR extension.
(On hold until the exporter moves to C++)
https://developer.blender.org/D8868
Feedback welcome.
We’re testing with a very simple model with one linked texture exported from 3ds max as a fbx with prb texture.
If I try to import it into blender I don’t get textures. However If I modify the import_fbx.py to add in the material names coming out of 3ds max it works fine:
if lnk_type in {b'DiffuseColor', b'3dsMax|maps|texmap_diffuse', b'3dsMax|Parameters|base_color_map'}:
ma_wrap.base_color_texture.image = image
texture_mapping_set(fb…
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