Week 2 Progress: Seam-Weld Functionality Development
After discussing with my mentor, we decided to shift the focus from subseam selection to developing a seam-weld functionality for the Blender project. This decision was made to prioritize a more impactful feature that would enhance the user experience and streamline the UV mapping process. I have implemented a new boilerplate operator into the codebase, and I have successfully added all the necessary UI elements to initiate the seam-weld functionality.
The next step will be understanding the uv_remove_doubles_to_selected function. Gaining a thorough understanding of how this function operates will help with developing a weld-seam feature that is based on the UV islands’ relative positions to one another. I will also be considering adding an ability to weld seams based on underlying geometry so that the islands will be welded in an orientation that is respective to their relative positions in 3D space.
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