Ok, so you did not make two merge by distance nodes, you just changed the node to use the same algorithm as the modifier this week, am I understanding it right? I apologize if I am being stupid here
EDIT: I think I finally understand it now, So there was an older patch for the node, and that older version was using a different algorithm. But afterwards he thinks the modifier uses a better algorithm so he made a new merge by distance node using the modifier’s algorithm. So he did make two nodes, but I’m not sure what he’s gonna do with the older one, is it simply abandoned? The patch is still open though.
EDIT: I just got the two builds and tested out. It’s strange, the newer one (D12019) does not seem to support point cloud but it still features a point cloud video on its page. It makes sense why it does not support point cloud, given the fact that it’s under “mesh” category. The older one (D10888) does support point cloud, therefore it is under the “Geometry” category.
But… What is going on here then? Is the plan to keep both? But the older one also support mesh which overlaps the new one (though they behave differently since the newer one is a port of the modifier).
Or is the newer one going to support point cloud in future development, and the older one will be abandoned? But the newer one is currently in mesh category, does it make sense to support point cloud on a mesh node?
Or will the older one remove mesh support and rename to “Point Merge by Distance” and the new one being “Mesh Merge by Distance”?
I am genuinely confused.