While it may be a niche use case, I feel like something like this could be useful when trying to create the same pattern from multiple endpoints. I think it would make more sense once it’s possible to alter handles after extruding since it won’t be just a zig-zag line
I’ve been thinking about this as well, but I felt that the default shortcut of F after selecting the two points is convenient enough. Maybe this could be part of the functionality to make cyclic curves since they’re fairly similar. I’ll look into it.
that is true F is not that inconvinient i just seethis tool like “magic” multitool that can do all the stuf without you remebering commands . But I get if you feel like this is out of scope
i have a selection of few points then i pres B to box select new points
after i select this new points they get added to selection insted of this being new selection .
is this a bug or expected bahiviour ?
I found a strange bug where it is difficult to move vertices in certain direction. If I slowly move a vertex along positive X or Y axis, at some point it gets stuck and doesn’t want to move in that direction anymore. When I move the mouse more quickly, the effect is not so visible.
This doesn’t happen with the regular move tool.
Another issue is that with 4 extra options for control handles in the move tool, there are not enough modifier keys to hotkey them all. Maybe it could support combinations like Ctrl+Shift?
Hmm. That is strange. Any chance this is reproducable? A blend file would also help out a lot if possible.
I do remember finding and fixing a movement related bug but I’m not sure if this is related.
That’s a good idea. Thanks for the suggestion. I’ll add it in the next build.
The new build should now be available at Blender Builds - blender.org. This should include the fixes for the bugs reported above (except for the last one reported by @slowburn).
Now it is also possible to assign different combinations of keys (namely Ctrl-Shift, Ctrl-Alt, Shift-Alt) to the extra functionalities.
Handles of multiple new points can now be controlled after creation.
I’ve been trying to support snapping but it seems to be taking a long time, so I thought I might create a build in the mean time, in hopes that it would speed up the bug catching process.
I don’t know what you changed, but the movement bug is gone now. : )
But now it’s impossible to change vertex type with the V menu. Also if handle type is vector or free then they can’t be scaled or rotated with R/S shortcuts if you select the parent vertex. If you select the handle itself, then it works.
Right. Turns out the cause for both the bugs is that when we select a point, it only selects the point at the center and not the handles. I noticed it only after making the build so I thought I’d fix it in the next build. Which it will be
maybe it would be good ida to work iterativly and make snaping as a new MR (not sure if this is good ida in blender thats what we do in inkscape to prevent roting of MRs)
Hi! I noticed the fillet node produces infinite curves in one dimension if one of the dimensions of the input curve is scaled to 0. Probably not a problem in practice and maybe it’s expected behaviour wanted to point it out just in case