@HooglyBoogly @Hadriscus @pablovazquez @jacqueslucke
P#2
Object selection:
The user selects an objects, edges, or a group of vertices using either;
- Cursor selection.
- Mask. (This could be considered redundant, yet could provide a vertex paint option.)
Add bevel modifier:
- The user adds a bevel modifier to the selected objects, edges, or group of vertices.
Assign bevel profile:
- The user assigns a bevel profile (a curve).
Adjust bevel profile and orientation:
- The user adjusts the bevel profile (a curve) and the bevel orientation.
Vertex distribution:
(Vertex weight paint: Strength = Vertex distribution)
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By default the vertex distribution is equally distributed along the bevel profile (a curve) using a vertex weight paint layer. (Toggled: Off)
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Unless the user selects custom distribution. (Toggled: On)
Custom distribution:
If the user selects a custom distribution, the system enables the user to edit;
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The preassigned IDs/colors (cryptomatte) for vertex distribution.
The user can reassign IDs/colors (cryptomatte) to a selection of objects, edges, or group of vertices within the object selection, thus linking them. This can be used to create distribution groups/ranges.
(Assigned vertex ID = Red, Assigned bevel profile: Curve: point = Red) -
The vertex weight paint layer strength (along the assigned bevel profile) for the vertex distribution.
The user can adjust the vertex weight paint strength for each bevel profile ID/color (cryptomatte) and/or distribution group/range.
The this gives the user the following options;
- Object selection.
- Bevel profile.
- Vertex distribution.
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Equal distribution; based on preassigned bevel profile IDs/colors (cryptomatte) and corresponding vertex weight paint strength.
OR
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Custom distribution; based on user assigned/edited bevel profile IDs/colors (cryptomatte) and corresponding vertex weight paint strength.
Other options:
- Apply. (Applies the mesh changes to the mesh and removes the modifier.)
- Save. (Could create a modifier preset (asset), brush, and/or maps for exporting, etc.)
- Modifier settings
- Maps (IDs/colors (cryptomatte), vertex weight paint…)
A node based version could be useful.
Imagine painting a custom bevel profile with the ability to create/adjust the vertex distribution.
Such methods could also be used for displacement, and boolean operations. I have other and/or more ideas for such.