This thread is for GSoC 2019’s Cloth Simulator Improvement project.
This project will introduce anisotropic adaptive cloth simulation which means that the simulation is independent of the mesh topology allowing for faster iteration and better collisions. Furthermore, this will give better visual results in lesser computation time. Additionally, this project would act as the base for future improvements, such as adding contact friction and dynamic tearing of cloth.
Link to the proposal can be found here. I am happy to hear your feedback and answer your questions.