Geometry Nodes

Yeah, it’s a bit unwieldy. We’ve removed one input already (the “hit index”, it’s just the triangle index on the mesh). There are some ideas to make input lists so you only put in attributes that you actually need. Here’s the documentation revision, should give you a better idea of the current state: ⚙ D11620 Documentation for Raycast geometry node

Ultimately i hope we can implement something like the socket proposal i made a while ago (shameless plug): Proposal for attribute socket types