I am and environement and archviz artist and the author of the « Scatter » addon and I have a lot to share for everything that concerns vegetation scattering in blender.
So Can we talk about the future particle « hair » here ? @jacqueslucke
or well anything related to the future of scattering within blender.
I don’t know if hairs are going to be separated from emitter after all, if there’s going to be a new particles hair node ? if everything will be mixed in one node editor? not clear.
We should have a dedicated period of development for Scattering.
Scattering is how people use the particle system the most within blender and there’s a clear lack of features in this area. for many years. users keep asking for improvements and nothing is done. That’s why i made Scatter, it’s an attempt at re-thinking the current workflow and bringing new improvised features in python, that should really be done with C at the first place.
I have no clue about hairs and furs, not my domain. the same goes for particle node and all things motion designs. not my domain either, and way too complex for just scattering things around.
Therefore All my post below will be Scattering things concerned.
In the post below i’ll share thoughs about flaws, ideas, improvements
i’ll try to restructure everything when i found most of the important ideas.