That was a long and weird discussion to read :o My two cents, probably too late ¯\_(ツ)_/¯
Noobs will do weird and wrong stuff no matter what. Considering that the current average Blender noob is probably rendering for tens of hours a plastic donut in 8k resolution and 3 samples because denoising exists (exaggeration intended, but not far-fetched). IMHO, values should be chosen for the target user of the software. Blender aiming to be a production suite, it makes sense to set it up that way. User-noobyness is quite low in the priority for changing the default values of a production software when it’s not something harmful (like unwanted data loss or crash).
Experienced users can make their own jam whatever the default values. Some might prefer Filimc, some sRGB, some install completely different color management. What’s the best default in that case? sRGB? Filmic? Another like ACES? Who knows. The BF chose Filmic, it suits some people and not others, so what? So did sRGB and so would any other one.
Arguing about whether you can make good pictures in whatever color management sounds kind of irrelevant to me.
Even with the right tool, most people will still not use them to their full potential. Even in high budget productions with experienced staff and enough time to do their craft, weird things make it into the final cut. And, for the average creator/consumer, they don’t really make the difference, sometimes not even if you point it out for them with a magnifying glass and 1:1 comparison.
Then, we didn’t wait for the existence of high bit depth images and color management to be able to make good images. You could make the same kind of weird arguments with any technology that came after another. Raytracing for example, we didn’t wait for that to be able to make realistic renders on scanline renderers and whatnot, shall we now say that Cycles as default is therefore hurting people because way longer to render and requires a master’s degree in physics?
Outside NPR and video games industry, so far I haven’t heard of many modern CGI production that worked in sRGB, I definitely know a few independent people making their own content this way, but mostly because they do it all from start to delivery in Blender, and/or don’t care much. So my guess is that, there are users for both, and it’s up to the BF to decide which public they want to aim first.
At the end of the day, the artistic freedom is in that we have plenty of tools, each with their own potential and limitations, and we can chose to work with any we want at any time.
That was my two cents. Sorry for the long bloc’o’text.
On another note, where does Agx come from? I started hearing about it around a week ago but I can’t find much information about it. Is it Troy’s new thing, or some CM from a company, or…