With the rapidly progressing developments in @pablodp606’s Sculpt Mode Features branch, and the first transfers from those developments to the 2.81 master builds, I am wondering: is Dyntopo development still ongoing or is it at a low ebb?
Pablo’s additions are very exciting, but it seems that the new OpenVDB remesher workflow is getting way more attention than Dyntopo lately. If you look at ZBrush, Dynamesh — comparable to OpenVDB — is essentially the ‘old’ workflow, while Sculptris Pro — comparable to Dyntopo — is the latest ZBrush sculpting workflow addition, offering these advantages:
- It doesn’t clog small openings, holes and other details.
- You don’t have to frequently manually re-apply it to get rid of polygon stretching.
- It doesn’t smooth out the whole model a little each time you remesh.
- It gives you total, localized control of polygon and vertex paint detail.
When I think of a possible addition to the Dyntopo workflow, I’d love to see a Boolean function comparable with Remesh By Boolean in ZBrush, removing self-intersections for a manifold result. The info about that can be found in the second half of the video.
Next to this, I’d love to see an option to make the Smooth brush use Dyntopo as well, instead of only smoothing existing topology.
I also hope Dyntopo will get the new combined sculpting + vertex paint option, dynamically refining the surface where you sculpt and paint at the same time.
It would also be nice if Symmetrize would respect masks.
Last but not least, I really hope most or even all of the new Sculpt Mode features will be compatible with Dyntopo once they’re added to the main Blender, so the user can choose a preferred workflow without missing out on features.