1. Snap edge element to constraint plane:
The snap is made at the intersection between the edge direction and the constraint plane.
2. Snap face element to constraint plane:
The snap is made to the nearest point between the view ray and the line that intersects the face plane with the constraint plane.
3. Snap constraint axis to edge element:
The snap is made to the nearest point on the element line to the ray of the axis.
4. Snap constraint axis to face element:
The snap is made at the intersection of the axis line and the face plane.
To avoid unpredictable jumps outside view boundaries, an alignment check is made for each of these snapping combinations.
Currently Pablo Dobarroās Poli Build improvement + F2 addon + new snapping tools, life starts to simplify ā¦ besides Jeroen Bakker, is working on a new prototype retopology overlay, from what I understood to improve the visibility of the mesh faces topology Prototype Retopology Overlay Drawing Techniques
We now have that in PDT, taken from TinyCAD and adapted a little, along with Filleting, Edge Bisecting and Intersect All commands. These are not in the current release, but will be in the next one. I am keeping an eye on snapping developments as these will obviate some of the PDT Tools, that can then be dropped in favour of the vanilla Blender options.
Hi. I think this is related to snapping as well. Right now, you canāt do some snaping when using vertex (or edge) slide.
We need vertex/edge/face constraints to be toggled as a modal, just like the recent modify origin addition for which Iām very thankful for. Sometimes it feels like we only ask and never thank, so I wanted to highlight that as well.
This gif is from 2.79 but still applies to 2.80 all the way to the daily builds.
you have to make a video-tutorial to show how you do this and what is the advantage of using the tool. also i posted in my post that i had a problem installing it on a pc, and solved it by renaming the folder and putting the*.py files into itā¦
@taxishop Looking at your screenshots on the other thread, I think you downloaded the repository, not the release which is found here:
That is the file you should download, install and enable, not the repository, as you seem to have the system files as well, like the license, issue forms, etc.
Help for the system is in my website (clockmender.uk) you can see the help pages on the right side menu. Video tutorials are on the list, but not yet as we have a lot more work to do on the add-on first and I am not good at video tutorials!
I wouldnāt want to go as far as Cedric did for the weld modifier but in this blender artist thread and in this particular post, another case for modal constraints as a toggle is shown.
I noticed you canāt reset the rotation of the pivot with the world with Alt R, it resets the object rotation instead. Also chaging values in the N panel moves the object instead of the pivot as well.
This is posible with bone studioās BS Pivot however, it has a button to reset the rotation, and when entering the edit pivot mode it works as well.
Hi,
I came accross this problem few timesā¦ I just want to scale a plane on X axis so the vertex snap to the grid, how I can do this ? (I checked the āabsoluteā property and āaffect the scaleā also):
Hi @StroBlend. Absolute gridpos is restricted to translating. I think what you want isnāt possible directly. You might do it by moving vertices or scale it and in the context menu choose Snap Vertices -> Selection to grid (VertexMode).
Or change the Scale values in the Object Properties Panel, start dragging and then hit ctrl + shift for values rounded on to a single decimal place or just ctrl for rounding to int.
Just one last info for you. I think this forum is not the right one for asking how to do things, itās more about the development of blender and plugins.
I maybe have misspoke but when we select snap to grip and affect scale it should do what it says. I provided a good example (feedback) to show how the snap can be improved and it fit perfectly to the topic. Isnāt it ?
I just got it as a question how to do it, if I got you wrong mentioning that was wrong. But I didnāt want to crit you anyhow with that, it was meant in a purely informative way. Iād also wouldnāt care if the scope of this forum would be bigger than it is, but thatās not my decision. And yes it would be nice if it included scale and rotation. Btw. its current limitation is mentioned in the tooltip.
Any word on this? This thread hasnāt moved very much in the past few months and I havenāt seen any snapping improvements in the 2.82 builds yet- is there anything blocking progress, or discussion happening elsewhere?