Okay, it’s clear to me that you’re complaining for no reason.
I’m an expert, but I don’t hide the basic controls because “Only a fool thinks they have nothing to learn.”
Easy, use shorcuts or quick favorites. Don’t worry, all the functions work with it and you can keep discovering new things. Those of us who work with hotkeys love them.
No one uses the viewport controls permanently, most programs don’t even put these options at hand. For one thing, they are rarely used. They are used a lot when you play with the program, but once you have your workspace organized they are rarely used. Less in blender2.8 than above you work with workspaces and each one has its own viewport options.
.
.
.
PD: I’m sure someone like you, who asks to hide the tools from other users because they bother you, won’t have problems seeing your tools hidden, you will show them when you need them.
I never made the claim that I was an expert, you presumed that.
I am not in control of the fact that they have been moved from the N shelf.
Also I do not use workspaces, I find it easier to keep an adaptable workspace, where I split and join areas where I need to.
You’re assuming things about the way people work, and contradicting your statement about making a proposal meant to serve “everybody”.
As for the rest of your post, your personal opinion about me changes nothing.
Are you so desperate to protect your proposal you can’t see the ways other people use the program?
You claim to have made a proposal for everybody but as soon as someone tells you there’s an issue you tell them why the way they’re working is wrong, imply they’re shortsighted and selfish, then propose bandaid solutions as a work around to a ui design fault in the proposal that only exists because you can’t see the disconnect between common settings for all workflows and singular settings for one kind of workflow.
From what I’m seeing the new header is better and has two tradeoffs, I’d like to know if I’m wrong about this. One is the navigation axis thing is a little lower now, I think? Second is the new header trades away a single full width topbar for two rows of 3dviewport width.
Better is assuming you open view3d.py and change it to have everything from the old topbar on the top row and everything that was in the old 3d header on the second row. Subjective goes without saying.
For me this is great because I am not using the topbar for active tools setting, I prefer to have that open in a property tab. Despite my original intent for using the old topbar for a horizontal toolshelf, the 3d header is better suited for this. Mostly because if you execute something like randomize from the old topbar, the popup for adjustment doesn’t show up and your only option was to make a few scripted presets, which for randomize isn’t ideal.
Other reason was old topbar is way taller than a second header row and looked pretty weird besides with all the empty space. So I wound up just hiding the topbar because I have my active tools settings in propties, and a tool shelf made more sense in 3dview both for functionality and efficiency of space.
Now with the new header I have 2 rows to work with if I want. Fantastic stuff.
If you are someone that does like active tools setting in the header I suggest you try editing view3d.py and put them on their own row. Different width tool settings constantly shift everything around that is to the right of them, a bit distracting and messes with positional memory.
If you are hiding top bar before you can get rid of active tools setting and put everything in one row like before. Just edit space_view3d.py. All this new header really changes is the width of the active tools settings, if you use it, and in exchange the 3d header has an optional 2nd row
If there be ability to add another view in 3d viewport it self so that they share top bar, then i can see transform, snap and proportional editing tools in top bar being usefull.
I can understand the option to share the brush settings and for some people to share the snap/pivot/… But like an option, one of the reasons of the active tools in the header was because people want to have the brush settings in only one of the viewports and use the other for references or other options.
BUT I suspect that it is not easy to make. Probably will be more easy to ask for a customizable quad view
At the end campbell have made a dinamic header that change buttons positions like you ask. It’s a good solution. I never thought that could be that used because problems to mantain.
I just watched the recording of Pablo’s live stream …
nice, great, with the announcements on the features that will soon arrive on the outliner was a nice livestream, blender starts to be like I’ve always wanted.
I just tried the new build with the topbar fixed, and it’s really nice. I like it much better now that I don’t have to move my head to see it.
One think would make it even better though, and that’s the option to align the contents to the right instead of the left.
As a right handed person I tend to keep my mouse on the right side of the screen when idle, and it would also be much nicer to reach the option you want for tablet use.
I don’t have any doubt that for a right hand person is a good option. But Then we need to ask for a redesign of all headers only for right handed people, other menus,… I don’t go to enter in that proposal here because could be a lot of work. I don’t know, maybe I’m wrong. But it appear for me hard to maintain.
But make the proposal in Right Click select, if it is easy some developr will do.
Sorry, I have understand bad. I understand left handed and for some reason you need to move some controls…
What you say doesn’t work for several reasons… Mainly because 99% of the world’s population reads from left to right, and we always search from left to right and from top to bottom.
That’s why all interfaces put the important elements to the left (windows) or top left (MacOS, Photoshop, iOS),… The fact that you use the right hand does not change the fact how your brain looks for information, which is following a diagonal from the top left corner to the bottom right.
You can still read left to right when the buttons start in the middle. You don’t need to use the buttons in Windows nearly as often as the ones in Blender. Besides this is about an option, not a default. The old toolbar could be flipped to the right just fine, I don’t see why the new tool options bar can’t be.
By the way, about 1.7 billion people read from right to left, which constitutes 22% of the world population.
you are right, but I believe that after 30-40 years of computer science they are used to using software from left to right … I believe that they too will find themselves at a disadvantage