That could be great, but as there are several types of color blindness it’s hard to have one set of colors for everyone. I don’t know if it would difficult to have something like in new video games that are shipping with color presets for colorblind people, maybe we could have presets only for icon colors ? But it’s maybe over the top haha
Specifying readable icon colours will now be a theme setting, and so part of the theme itself. It’s up to whoever creates a theme to make sure that icons are easily visible by picking colours with enough contrast.
Somewhere in between, a quick code hack to see what it would look like. I’m working on a proper implementation
It seems like a good idea to use more saturated colors and text colors to indicate selection and active object, but that would be done after we get the coloring to a good enough level to commit the new icons.
I think the use of Curly Braces might be a better clue than the “|” character for people to guess what that collapsed item means, they have things inside. It’s just a mockup test (use Brecht’s capture as base image).
What do you guys think?
Maybe because of the color?, something more tenuous will attract less attention, is that I think it is more clarifying those signs than a vertical bar, but it can be that it is killing flies with cannon shots.
Well - sorry to say so, but I find it as a problem that doesn’t really exist. We should focus on reducing additional
info rather than adding new decorators. Outliner is overloaded with information right now.
I’m trying hard to figure out how to manage all the necessary information in pleasant yet efficient and unobrtusive way. Not an easy task.
@brecht or @billrey - is it possible to get the font Blender uses in Outliner? I’d like to make some mockups, and it will be faster to draw them directly in Inkscape, than to paint over in Gimp.
Let’s pimp up the Outliner!
The first shy attempt to tame all the info in the composition:
I found that differntiation between Selected-but-not-active Object and Data-under-edition / Editable-now-Data, is not important. I got rid of this additional state, especially because “Selected” state is limited to Objects. I bet You can point out with no effort, which data is Active, which data blocks are editable and which rows in Otliner’s grid are selected in my mockup. All is clear, informative and pleasant to look at at the same time.
Colours are quite random, but that’s not the point.
BTW - is it possible to invert (make black) icons on buttons that have been turned on (highlighted)?