Call for Content: Workspaces

Normally you resort to selecting something in the Outliner only when you find it difficult to select it in 3d view.

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yes, this workspace does its job too
but I’m for a central 3Dview, I think it’s more comfortable to view, and also, I do not always want to have the outliner between the feet when I work between object and parameters :slight_smile:

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When switching to the compositor workspace, the backdrops seems to be turned on but not the use nodes. Shouldn’t this be turned on? (Who on earth would switch to compositor workspace and not use nodes?)

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The Scripting layout seems totaly reversed for me.
I prefer this one.

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I was searching for the relevancy of animation workspace and how to have the custom workspaces in the add workspace menu. And although i am glad that i have found those, but i didn’t expect these to find in this thread due to unrelated title.

@pablovazquez I think that, for the reason aforementioned, the name of title shall be changed to something like “Workspace basics and user showcases” or better, as this will indicate the availability of tit-bits of tips and also the call for content.

I just came here to propose the same layout as a “Scene management” workspace. It’s really handy for managing collections and the like.

Hi, @pablovazquez! Hi, everyone! I’m not sure if this thread still works as a place to suggest workspaces, but I would like to propose a new Workspace for Motion Graphics. It would look like this:

I made a proposal on “Right-Click Select” with some suggested changes and improvements to the VSE and the Outliner if you want to get a deeper look into my ideas:

Here’s a .blend file with the workspace proposal:

and in .zip file:

(it still might need some tweaking, but I’d love to hear your thoughts)

I propose in the Rendering workspace to have the outliner to be able to select the lights or the camera and make changes while you are shooting test renders and changing values.

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I also propose in the Scripting Workspace make it a more homogeneous distribution of the spaces and the second outliner that is in Data API mode.

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I think that Rendering workspace should contain an outliner simply to display Render Restriction toggles.

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