Themes! Who doesn’t like customization? Blender has plenty, and even more with Blender 2.8.
However, themes need maintenance. Pretty much every theme currently shipping with Blender needs adjustments for the new widgets like tabs or new editors. So, why not giving Blender 2.8 a whole new batch of community-contributed themes!
Blender 2.80 will ship with 8 themes. The default (Blender Dark) and a lighter (Blender Light) version are in, we need 6 more, here’s where you come in.
Sharing
Share your Blender 2.8 theme with the world. Make sure every setting and Workspace is readable, text contrast is good enough, and that it’s as consistent as possible.
Open Blender, User Preferences, Themes, Reset to Default Theme and start tweaking.
Once you’re happy, save it by clicking on the plus icon, name it.
Themes are saved as XML files, you’ll find them in your User Preferences folder 2.80/scripts/presets/interface_theme.
Drag and drop the XML into a reply here together with fullscreen captures of the theme in multiple workspaces and editors, preferably complex files like the ones available for demo.
Themes will be picked during next week before the Beta release of Blender 2.8. They can be updated over time during the Beta stage until the final release.
I’ve been looking for a Blender design that fits to the new design of Windows 10 for years. Especially on the dark side!
I’ve made the background fit to the Windows 10 taskbar and the menus (when using the dark theme) and used the blue accent color as main color for Blender. I hope you like it.
I would like to touch on the issue of creating themes for Blender. This is a rather long process, so I offer my idea. How can you simplify the interface, leaving only the most necessary. Leaving only the primary colors, you can simplify the process of setting the theme for the user.
I think 99% of themes a will be dark. But I think, at least one theme must be white, in order for the user to choose light theme, not only darks. So, i’m going to make one. Inspired by default theme in gravit and some cases in material design. It’s work in progress, but I think you can see my idea.
Based as closely as possible on the new Mac OS dark theme.
I’m too new to post anything, but I’ve created and maintained one of the most downloaded themes on Blendswap for years. I’ve now fully updated it for 2.8. Here’s the link.
+1 for a Greenthooth theme! I would totally use this while working on game stuff. The way you’ve used the values of grey feel a bit inconsistent though. I think it would look perfect if you used the polycount forum theme as a template, color pick the three main greys, and use those to show depth in the UI. Things will look more unified if you think of brightness as the third dimension.