I agree those are nice. Personally, I wouldn’t mind including a few more, perhaps so that we end up back with 24 like in 2.79.
However, there are arguments from other developers, who’d like Blender to ship with a minimal amount of included data.
One of the problems with including many, is that there’s currently no way to remove or hide the built-in ones. If there was, I think it would be less of a problem to include more, as users could then easily remove or hide the ones they never use.
To me it seems like the problem is the view-transformation being set to Filmic by default. The matcap itself contains more contrast than the example above shows.
But I agree that it can still be improved, for example the position of the specular highlight could be optimized. So give me feedback and I’ll try creating variations without these issues.
@anon18120698 I totally agree since I am designing matcaps for no further transformation to be applied. And still enabling curves allows for some artistic control.
Maybe it would be a good idea to have an option to disable view transformations completely?
I actually did try to see if I could make a high contrast matcap, and came out with this. It’s a little to bright and bloody, but maybe someone could make something out of the horror haha. (Unfortunately I can’t use 2.8’s wasp bot for the showcase since I get that viewport bug, but this is more of a hard surface matcap anyway. Used one of the HDRIs from HDRI Haven and the matcap creator linked in the first few posts of this thread. I think I’ll play with it a little more to see if I can get something usable out of it.
So, another wack at a more reflective variation, I think this one’s better than my last interesting attempt. I couldn’t get the filmic contrast settings to save for some reason so couldn’t really test different contrast types, but oh well I suppose. What do you think?
Excellent list billray! Only thing I noticed that no matcaps with pronounced fresnel made it into final list. It is useful to have matcap suitable for flatter surfaces such as oceans. I recently had a problem previewing ocean surface in the viewport, I couldn’t find suitable matcap to test the waves neither in the 2.70 nor among new matcaps in 2.80. So out of necessity I created this matcap. It would be neat if people submitted more matcaps which could be useful for testing liquids and not necessarily made for vanilla sculpting. Also it would be nice to have generic pronounced fresnel matcap, maybe for previewing subtle wrinkles on a rather flat surface
but in standard blender, matcaps are almost always used for sculpting. And having a nice variety of clay matcaps that are easy on the eyes and show detail well is very important, specifically matcaps that will not contrast too harshly with the new default blender theme.
One of the most common complaints about the old blender matcaps was that the actually useful sculpting matcap selection was extremely limited, just because they are similar looking doesn’t mean they look the same using them for hours on end perfecting a sculpture. Its very nice to have a couple lightly variated clay matcaps that aren’t to intense.
And as @laudaris said, we don’t really have any high contrast rim lighted matcaps, and the 2.79 matcap that filled that niche was pretty bad. I don’t want to sound narcissistic or selfish recommending my own matcap but this one is actually very useful in these cases, and especially for sculpting https://devtalk.blender.org/t/call-for-content-matcaps/737/45?u=mfhscoobydoo
Imo, would be cool so split all the working matcaps between classifications and make a public pool where people choose the 20 ones of each category they really like so we can get a good sample, because although the current selected ones are really good, there are other matcaps that deserve a chance either.
I wonder why this Jade one wasn’t added to the collection?
Not only it has great qualities (moderate contrast, good lighting, easy to see shape limits, ridges and valleys), it was the most voted one with 63 s.
I even saw Pablo using it on one of his videos…
Any reason not to add it? Just curious…
Oh, don’t get me wrong, I thought your paint matcap was actually rather nice, it’s just not super reflective like the red one in Blender right now, so I can’t use it for model checking and sweeping through reflections, though I would definetely use it for casually modelling as an easy on the eyes matcap (Like this one below), but for shiny stuff.
Decided to sort the Matcaps on this thread based on vote count (on this own post’s date), since it was asked of us users to vote on the ones we liked the most, I guess the like-count is a good indication of the active community preferences.
Newer submissions were placed on top of older ones with same count.
Names were based on description of the creator, and/or characteristics of the matcap.
Bold numbers are the ones currently selected by @billrey
Looking at the top voted ones, there are certainly a lot of good ones that could be part of the selection. But there are others on the bottom, that I don’t understand why didn’t receive more votes…But I don’t know how all of the non-selected perform on hard surfaces…
The selection actually can’t be decided by votes count, otherwise we probably would end up with very similar matcaps, which is not good. The last selection is quite decent imo.
Maybe this topic name could later be changed to Blender matcaps repository, so it can become a place to share and grab matcaps forever?? haha