Call for Content: MatCaps

I just took a photo of a light bulb with a few tweaks.

EXR
http://www.mediafire.com/file/e33mczcftx71i3m/Lightbulb.exr

28 Likes

Another useful one imho, ao matcap can be used in combination with cavity filter for creating quick comp masks (as in example gif) or working some tileable textures. For pure AO you can just use a flat color with the cavity filter but this matcap offers you a more defined silhouette.

I saved it together with the normal map ones. Download

5 Likes

Not bad, I’ll try to make one too.

with the studio setting we can have something similar.

But I’ll try to make a matcap less bright.
It could be nice to have some options for the matcaps, saturations, contraste, exposure, gamma.

7 Likes

Yeah, the one I made is tricky because it really depends on the subject, for environments isn’t good because it pretty much darkens the glancing angles, for characters or props you can get cool silhouettes and specifically for texture creation is kind of useful to get some extra masks.

Matcap

9 Likes

Not sure if this the right place but I would like to point out a problem with the matcap rendering.


In the bottom of the image four spheres are shown which are shaded with the matcap in the top portion of the image. The matcap is a “perfect” circle on a black background. As you can see the background bleeds into the image at the borders. This is kind of expected an can easily counteracted by making the sphere slightly larger. However the matcap also seems to wrap around and for example take colors from the left side of the image on the right side on the sphere. This cannot be fixed by making the sphere larger. Also it is common for matcaps to be light on one side and dark on the other. This causes artifacts when viewing something not centered on screen while a perspective camera is used.

Both these problems could be fixed by shrinking the radius of the circle the matcap actually uses by one pixel.

3 Likes

My two cents.
I can not upload the images because I am a new user. Can it be fixed?

https://drive.google.com/drive/folders/1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct?usp=sharing

23 Likes

This is due to perspective, normals are not transformed to the camera cone, are just rotated with the same orientation as the camera.

I never saw sculpting programs without this artifact, maybe because performace, generaly isn’t as anoying when a good matcap is set.

Well then, good thing that I fixed it! https://developer.blender.org/rB337aab59e974

10 Likes

Well done Clément :wink:

@pablovazquez Do you think it will be possible to add matcaps and other overlays per object or collections?

eye_matcap

7 Likes

https://drive.google.com/open?id=1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct

I have partially blurred my first Matcaps, because when I tried modeling with them they overloaded me. Initially I put lines and boxes to show the relief better, while you check a model all the details are appreciated, but while sculpting they confuse.
I leave a capture of the two versions, apparently they vary little, but when you model you notice a lot.

39 Likes

I was thinking this exact thing. I don’t know if preset system development will extend to matcaps, but it would be pretty useful to be able to change various aspects of default matcaps and save them as needed.

EXR https://drive.google.com/open?id=1RxUYU1nhTOIbQLMg5b0guGXVuoidqVsW


Cartoony Linearty matcap

5 Likes

Hi @pablovazquez,
This mocap can be used to test models for surface irregularities while modeling.
It doesn’t look nice with the waspbot so I attached an image with Suzanne for a clearer example.
It’s been discussed above by @So3Datel too.

Below is the link to the matcap .exr and attached images of matcap and sample.

Cheers!
Pablo

9 Likes

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

32 Likes


This is a Matcap I made with strong lighting on one side, good for viewing details but also not too sharp.
Link to EXR: https://drive.google.com/open?id=1P_LJ06zB6KeoWpZ0MGS6otW68GCecaL6

12 Likes

4 Likes

On the Skin shading Matcap hipe.

exr:
http://www.mediafire.com/file/bcp5qc3mcs9cc41/Skin.exr

38 Likes

Here are two matcaps that I hope you find useful. The reflection check matcap is set up as well as possible with near perfect AA and 32 light and dark bands (hopefully just the right amount). I have tested both quite a bit to ensure they are high quality.
Hope you like them!


Plastic:
https://drive.google.com/drive/folders/19RO7jWpjOcF3RjOCh2S8lrk3Z0ipizdZ?usp=sharing

EDIT: forgot to make 1 post per matcap.

17 Likes


Reflection Check:
https://drive.google.com/drive/folders/1msSUjx5Nzbe0bMuA-7-V7HX_qFFCq3Gk?usp=sharing

16 Likes