Call for Content: Default Brushes

Hey, is this still open? I wanted to suggest a pair of blending brushes for vertex painting. They don’t add any color of their own, just blend existing ones.

Blend Hard
Sort of a palette knife brush. Add some density or an alpha, and it’s very fun.

I hope the videos work, I can’t upload them directly here.

Settings (starting from default paint brush):

Strength 1.0, Pressure (might be too high for default, I just have a soft touch)
Hardness 0.95 (mot a full 1.0 because then it’s just pixelated)
Flow 0.5 Pressure
Wet Mix 1.0 (this keeps the brush from using it’s own colors)
Wet Persistance 0
Wet Paint Radius 0.5
Tip Roundness 0.5 (too square and the corners show when turning the brush)
Spacing 5%

Blend Soft
Basically a super smooth brush.

Settings:

Strength 1.0, Pressure
Hardness 0, No Pressure
Flow 1.0, Pressure
Wet Mix 1.0, No Pressure
Wet Persistance 0.5, Inverted Pressure (I’m not fully sure what this does, but felt the best after fiddling around)
Wet Paint Radius 0.5
Tip Roundness 1
Spacing 10% (doesn’t need more, and gives good performance with a big brush size)

Ugh, I can’t upload a .blend file with the brushes…

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Yep the thread is still open. I’m currently in the process of packaging some more Essential painting and cloth brushes for the beta of 4.3. It’s the least that should be added.

I already have a brush included like the Blend Hard you proposed. I called it Wet Average since it behaves a lot like Average brushes in other painting modes. But I think your name is easier to understand.
I could make it a Blend Square, Blend Hard (Circle) and Blend Soft to make the set complete?

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I can’t find “Wet Average” in the essentials_brushes.blend file you linked. Compared to my “Blend Hard”, is the main difference in shape?

I’d name them: Blend Square, Blend Circle, Blend Soft. The brackets make the name too long, and also make it seem like there’s a another Blend Hard brush like Blend Hard (Square) or (Triangle).

I also forgot another brush I wanted to suggest: Paint Pinch. It’s the smear tool with deformation set to Pinch and pressure enabled for strength.

I’ve never seen a color pinching functionality like this where it pinches along the stroke. It’s almost like manual sharpening. I often use it to sharpen the borders of the lips when I’ve blurred them too much.

Paint Pinch:

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Ah I see. It’s still linking to the svn repo but everything moved to git recently. I’ll update it soon.

I’ll also include a pinch brush. Maybe it should just be called “Sharpen”.

A lot of the brushes from this thread have now been merged in the Blender 4.3 Alpha!
So try them out and see what you think.

(Note: The cloth brushes will soon be sorted to be shown at the bottom)


More brushes will be added once the features improve. A lot of suggested brushes and changes made it in, even if the naming of the brushes ended up a bit different.

Thumbnails need more iteration. Some are in a rough state. Over the course of the Beta that can improve further.

Thanks everyone for the feedback and contribution! :+1:

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To me, Sharpen implies a different effect, that of a Sharpen filter. Pinch is a different category of effects entirely, and I think we should ideally have both.

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3dcoat has this, and it’s really nice to work with!

Plateau and trim, very good additions for hard sculpting.
I wish something could be done to make ClayThumb more useful, the idea is not bad, but it is very destructive.

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I’ll post here the clay strips variant I suggested in the other thread. I use it as the main brush to build volumes and shapes. Compared to brushes such as draw or clay it feels more organic and easier to control.

Here are the settings:

  • Normal Radius: 1

  • Hardness: 1 with Use Pressure on (Note: I have tablet softness set to -0.5, for the default value of 0 a hardness of 0.7-0.8 might be better. I also like Pressure off with hardness at around 0.5 - 0.6. In general, I adjust hardness during sculpting depending on the situation. )

  • Plane Offset: -0.1 (This is crucial and I would actually also suggest this value even for the standard clay strips, maybe not -0.1 but around -0.05. It helps blending the shapes in a more natural way.)

  • Tip Roundness: 1

  • Stroke Spacing: 3% with Adjust strength for spacing off

  • Input Samples: 8

  • Falloff: I use a custom curve as unfortunately none of the default options give the desired feel. The points of the curve, from left to right, have coordinates: (0, 1), (0.35, 0.88), (0.57, 0.69), (0.76, 0.18), (1, 0)

Note: hardness was bugged in builds from around 26 to 29 sep, so avoid those or test on 4.2

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Referring to my previous post, instead of relying on pen pressure for hardness, another alternative is to separate the brush into two:

  • One to build shapes and volumes, with: hardness 0.5 pressure off, normal radius 1.2, plane offset -0.05, everything else stays the same as my previous post. Default strength could be at around 0.65.

Another one for soft refinement, with: hardness 0, normal radius 1, planeoffset -0.15. Default srtrength around 0.45.

Soft brush video here, can’t post more than one on the same post :slight_smile:

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@Nicola_Dessi
A softer version of the Clay Strips brush would probably be good to include for less rough results. But ideally that should be the purpose of the Clay brush. It currently suffers from inconsistent smoothing strength, since the effect of smoothing depends on the resolution.

I think the modifier clay strips brush you showed initially is a valid customization. But I don’t think it’s worth it to add it as another Essentials brush. I think most users will customize the Clay brushes to feel more like they want.

I don’t really understand the purpose of the negative place offset. It just overall reduces the effect of the brush since it will add/subtract to a lower sculpt plane than where the cursor is.
Maybe you can explain more?

@JulienKaspar In the code there’s a (quite random, it should be lowered in my opinion) 0.18 value added to the offset, so for cursor level “Plane Offset” would have to be at -0.18. A lower plane tends to have a better blending effect and doesn’t build as much volume. The point is exactly to solve the problem you mentioned about the current Clay brush, here’s a comparison with my version:

On the left I’m using the Clay brush. The problems in my opinion are:

  • Smoothing Resolution problem you mentioned
  • Smoothing badly impacts performance
  • Even if smoothing worked perfectly, the result wouldn’t have an organic look
  • In general, relying on smoothing for having a soft clay brush seems a flawed idea
  • Too much volume is being added

On the right I’m using my Clay Strips version, with plane offset at -0.12 and other values same as in my previous post, the mechanics of Clay Strips just seem to be more ideal.
Maybe a too extreme idea but I would go as far as getting rid of the Clay brush and renaming Clay Strips to Clay. Then in the Essentials put 2 or 3 versions of it.

Regarding the “volume” version of Clay Strips, I would add it to the Essentials because, especially for new users, it’s not obvious at all that you can use Clay Strips to get these kind of brushes. This is because the artistic effect of Plane offset is quite mysterious and the combination of hardness + tip roundness is unintuitive.