Hey folks!
Brushes will finally be used and edited as Assets in upcoming releases.
That means it will be much easier to use, add and manage more brushes at the same time.
Let’s take the opportunity to update and add needed default brushes!
General Info
All currently existing brushes will be converted to assets and become part of the “Essentials” asset library.
Brushes will be selected via the new Asset Shelf region. And because they will be Assets, they will be shared and accessible from any file.
Editing the brushes from any file will be supported via the new Drafting feature.
A new set of brush thumbnails is also ready to be implemented for all existing brushes.
The file that was used to create them can be downloaded here.
How to contribute!
Here’s how you can help out making Blenders brushes better.
- Share suggestions of your changed/added brushes
- Ideally share a .blend file of your proposed brushes
- If you included a thumbnail or brush texture, make sure these are your own creations and packed into the .blend
Note:
Curve sculpt & weight paint brushes are not mentioned since their need for customization is low.
Grease Pencil is also not part of this atm because their technical implementation is different and will likely take longer.
New default settings
There are often suggestions to fine tune and improve the default brushes.
If you think specific brushes work better with your defaults, this is your chance to get them into Blender by default.
Completely new brushes
What do you think are missing essential brushes? Any brushes that prove to be useful. Or to avoid constant tweaking of settings. Help make the toolset of Blender more complete.
Use of brush textures should also be minimal. Only generic patterns if any.
Some specific brushes that would be useful to expand:
- A full set of Cloth brushes
- Elastic brushes
- Boundary & Pose brushes
- Painting brushes (For Sculpt, Texture and Vertex Paint Modes)
Current Selection
Expand for a list of all currently planned changes.
The brushes can be downloaded and tested from the svn repository:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/assets/working/brushes/
Changed Settings
- Mask = Darker Cursor color (0.25 grey) to differentiate the brush
- Draw Sharp = Falloff is now “Sharper” instead of “Sharp”
- Scrape Multiplane =
- “Plane Angle” set to 0 (Turns out this value was always additive)
- Decreased Normal Radius (Lowers the sampled area for shallower scraping)
- Mask = Increased Hardness. Lower spacing. Full strength
- Improved sculpt painting brushes
- Density = Added auto-smooth to
- Clay Strips = Tweaked based on Outgang suggestions (Needs testing)
- Clay = Tweaked auto-smooth and disabled radius pressure sensitivity
- Nudge & Thumb = Lowered Normal Radius to detect surface direction better
- Area Plane is now default on all sculpt brush texture mappings
- View Plane is now default on all Vertex & Texture brushes texture mappings
- Increased Spacing on many brushes for better feel
- Some brushes also have a very subtle Stabilized Stroke for smoother strokes
New Brushes
I marked them with different statuses if they are incomplete or need more testing.
= Done
= Only Thumbnail Missing
= WIP/Needs Testing
= Suggestion/Unclear
= On Hold (Needs development/bug fixing)
Mesh Sculpt
General
= Scrape/Fill (Replacement of Scrape/Peaks)
= Slide Pinch (Slide Relax with Pinch deformation)
= Pull (Snake Hook without Rake & Magnify and low)
= Grab 2D (Using Projected falloff)
= Chip (Scrape with locked normal and plane)
= Plateau (Flatten with locked Normal & Plane)
= Crease Sharp (Deeper cut)
= Flatten Soft (Less aggressive and deeper)
= Inflate Smooth (Inflate for shape building. Prevents noise and curling)
= Anchored (Typical preset for textured brushes and VDM brushes. Should use Area Normal auto-masking)
= Rake (Typical preset for textured brushes)
= Smooth Surface (Needs better implementation)
= Knife (Draw with stylized deep cut) (Needs bug fix)
= Clay Scraper (Mix of Clay and Scrape brush into one) (Might need proper implementation)
Cloth
= Bend Boundary Cloth
= Grab Random Cloth (Using a procedural noise texture)
= Grab Cloth
= Grab Planar Cloth
= Pinch Cloth
= Pose Rotate Cloth
= Pose Scale/Translate Cloth
= Pose Squash/Stretch Cloth
Many more might be needed. Suggestions and testing is required.
Pose/Boundary
= Pose IK
(Not different enough to warrant new brushes)
= Pose Scale/Translate
= Pose Squash/Stretch
= Grab Boundary
= Expand Boundary
= Twist Boundary
= Inflate Boundary
= Smooth Boundary (Needs dev involvement)
Elastic
= Elastic Snake Hook
= Elastic Scale (Breaks on high strength and long stroke)
= Elastic Twist (Breaks on high strength and long stroke)
Painting
= Eraser Soft
= Eraser Hard
= Paint Hard
= Paint Soft
= Paint Hard Pressure
= Paint Soft Pressure
= Airbrush
= Paint Roller (Sculpt Mode)
= Paint Wet (Sculpt Mode)
= Smear Expand (Sculpt Mode)