Brush Assets Prototype - Feedback

I think this is a great idea to implement. If I can assign as a right-click a pop-up menu of the asset browser for the brushes in Sculpt mode.

This would help defeat the need for the user to keep adjusting the placement of ones hand on their monitor, or tablet. To another region when they can have all brushes accessible to the position of their cursor, as it is in dedicated sculpting apps.

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I love the prototype. Iā€™m scraping my custom sculpt pie menu for this. This is amazing!


Flow
It works super well. Fairly easy to get to the brushes. Icons describe the brushes nicely. Categorizing is super clean.


Adding Brushes
I like creating brushes and the process feels okay. Love that I can change and make custom Catalogs on the fly.
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Though would be nice to have a library add feature in the Save as Brush Asset popup. But for the moment, Itā€™s easy enough to add an asset library folder in the settings.


Deleting Brushes
The Delete Brush Asset wording thoughā€¦ It feels like Iā€™m going delete all my custom brushesā€¦
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Maybe ā€œPermanently delete brush asset [name of brush asset]. This canā€™t be undone.ā€? Then, add ā€˜name of brush assetā€™ and ā€˜blend fileā€™ if there are no other assets in the brush assetā€™s file? Just a little confusing because it just deletes that one asset.



Notes
As a prototype for the 4.3 buildā€¦ Itā€™s Amazing and feels like itā€™s already 90% feature complete. Itā€™s mind blowing

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Catalog field is just a string, if you write a catalog that doesnā€™t exist it will create it.

Not sure about leaving all 3 in the settingsā€¦ But definitely agree with what you said for Debug Value 1.

Yeah, I know about the catalog.

But you cannot currently add a library.
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But like I said.

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I forgot to add:
The display settings in the asset browser (size and names) should be moved to themes in preferences, ideally they should be shared with the popup, it would be interesting being able to change in the preferences the number of rows in the popup too.

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i shouldnā€™t do this befor going to sleep. Sorry for the rubbish :laughing:

Since the asset is going to be a big part now in the workflow like brush assets in sculpt, grease pencil and paint can we have this.

Shortcut for spacebar

Play - Tools - Search - (((Asset Browser)))

The profilepicture is Frodo getting stab by the Witchking Lord Of The Rings: The Fellowship Of The Ring

Yes, this suggestion to be able to show the actual alpha texture for a brush is a great idea, and dare I say crucial.
Being able to in some way flip between the usual thumbnail and the alpha texture thumbnail would be very helpful, whether that be a clickable icon or a hover over shortcut key.
I really think this is essential and not just a ā€˜nice to haveā€™ feature.

All in all I love that this work is happening.

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Just a heads up, Iā€™m planning to give a response to existing feedback here. Some of it has been incorporated or is planned to be.
The project is mostly wrapped up so Iā€™m the only developer still working on it. My priority is getting the initial brush assets support merged. Expect news soon.

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Shortcuts for tools are the same as in Blender 4.1, many brushes were removed, now they are out of order: Spacebar+5, then 9, Shift+8 and so on.
Screenshot 2024-07-20 101910
(not sure if the feedback is needed anymore and posted here :thinking:)

Did you use those shortcuts?
I try when those were added and my hand cant go over shift+6 comfortably, i was never able to properly use those, and my hands are big

I may not be clear, but thatā€™s what I meant, they can be moved from Space+Shift+7 to Space+4 for example.

Hi, I was changing some values ā€‹ā€‹in the settings of some brushes and noticed that they did not remain after saving and closing the file and reopening it. The ā€˜Update Assetā€™ option remains grayed out. So, would there be a new way to save such settings?

  • In short, the new setup is not saving changes to the brushes.

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Over 2 years ago I made this post:

JulienKaspar replied developers are aware of these issues and will be addressed wit the new Brush Management project, which is happening now.

I still donā€™t see them addressed. Thereā€™s still no clear separation between what is a tool setting and what is a brush setting, both from the UI point of view and also asset point of view (What gets saved when clicking ā€œUpdate Assetā€ and what doesnā€™t)

Itā€™s now or never since with Blender, the very first iteration of anything is also usually the very last, because any subsequent changes are usually decided as ā€œneeds designā€, so everyone avoids them like a plague.

Now that we have a new brush system, divide the tool settings and brush settings into two clearly distinct places in the UI, so that user can clearly be aware of what is a tool setting - stick between brush changes and doesnā€™t get saved when updating asset, vs what is is a brush setting, which is per brush and gets saved when updating the asset.

Right now, the UI in both header and sidebar panel is still just a big kitchen sink that mixes the two :frowning: It should be as simple as knowing ā€œAll this stuff in this panel stick between the tools and doesnā€™t get saved into the brush asset, and all the stuff in the other panel does.ā€

One more thing I canā€™t figure out:
The built in assets have multiple brushes in one file, like essential_brushes-mesh_sculpt.blend, but when I try to save duplicated brush, even if I select the same catalog, it just creates one .blend file per brush, which is really ugly. Itā€™s bad from both config maintenance standpoint and distribution/sharing standpoint to not be able to have multiple brushes in one neat self-contained .blend file.

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i donā€™t know if these issues can be addressed for 4.3 but here two major problem i have with it
1-each undo reload the brush icons
2- undo also change the brush to previous one

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Maybe itā€™s good to repeat what the issue is but from reading the post you linked to, this seems basically solved. The separation by Tool is gone. The brush tools that are exposed on the toolbar only act as shortcuts to access a category of brushes.

Now, all brush settings that are stored in the brush, are in the brush settings. Even the type of brush (which previously was the type of tool). All the other settings like Symmetry and the ā€˜Unifiedā€™ settings are stored in the scene, like before and affect all brushes and also usually other operators & tools.
In the header and sidebar these are also separated left to right or via panels.

How would you suggest that these should be organized?

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Iā€™m excited to see that this made it into the 4.3 beta.
Iā€™ve got to say though, the names of brush assets are still getting cut off which is a really bad experience.

This update comes with a changed UI, renamed / reorganized brushes, and several other things that are making this new feature come with some growth pains. I think the new feature is worth it, but the fact that the brush names donā€™t display correctly is really sloppy, and makes it really hard to make the leap into this new version.

I think the best bet here is to render long names onto two lines instead of cutting them off.

Packt Publishing has asked me to write an updated version on my book about sculpting in Blender to show off the new features in Blender 4.3. Iā€™m really excited to share the new features with my readers, but Iā€™m dreading the thought of having to tell them: ā€œOh yeah, the ā€˜display namesā€™ feature doesnā€™t really work, so hereā€™s a hacky workaround on this brand-new feature.ā€

Unexpected behavior:
When switching to another brush asset in Vertex Paint mode, colors donā€™t sync between brushes.
Couldnā€™t find a similar post here or on RCS.

In 4.2, the Draw brush set to Black doesnā€™t cause the Lighten brush to also use Black, it is still White on that brush except to indicate Unified Color. I checked and this is the case with 4.3 as well - toggle the brushes icon to the right of the color swatches in the color picker on the brush tool, and the rest of the brushes will follow.
unified color

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