Anyway, it would be nice to see some small updates here, just for a fresh look.
Not too wide at all.
Ask a new Blender user if they found the little arrow icons by themselves, or if they learned about them in a Youtube video. My bet is that exactly 0 users found them on their own.
Me personally, I didnât even know they existed for a very long time. I thought the only way to reach those panels were via shortcuts. New users usually have difficulty with Blender, and this is just one small reason (pun intended).
Iâm very disappointed that tool settings and options in edit mode and sculpt mode are removed from header. It makes use of the N-panel, which less compact and less organized.
People, who believe that the toll settings in header eats a lot of space, do not hold water. N-panel eats much more space.
And why it removed? It doesnât saves any pixel of space. Peoples who doesnât want to use it, just hides tool settings header completely. Making it less functional, and hold same space, doesnât make sense.
Looks like a bug. If itâs not, then thereâs no point for that topbar to even exist.
Settings should be duplicated inside the topbar, if theyâre not itâs probably work in progress.
Brecht has just fixed it.
By the way, I love duplicated things in this case. Many options of customization to meet the tastes and needs of each user in different situations.
The only thing that I would like is not to be too strict with what active tools means, so to allow showing all available brushes in N panel (Tool) and Active Tool tab in Properties editor. In this case, users who do not want to use the Active Tool (T) panel in their paint/sculpt workflow would be satisfied.
The bad news is that itâs not actually full duplicates, like, the main tool settings in the properties editor only displays settings from the tools of the 3d view editor, nothing else anymore. Thatâs insane man.
Not to mention that we have tool settings all over the place and yet the redo panel is only available in the 3d view. Man I donât know what to say.
Ok, posted as bug-report https://developer.blender.org/T64652
Iâm with you. The reduction of the toolbar parameters appear to be a nonsense decision.
I downloaded last build and it is complete and working like the old ones âŚ
Mmmm then i will quit the quotes, iâm in a park right now
Settings and related menu entries are now found in the blender icon. It makes sense to group them together, but imo itâs not the most obvios place for it. I searched for it like 10 minutes. Itâs not really obvious, that the icon is even clickable.
Wow, itâs one those rare occurrences where Iâll say Blender should go standard - menus are important to keep tidy and standard across programs, and even though there are some differing stances between Win and Linux afaik the user pretty much always knows where to find things : preferences are always under Edit, etc. not to mention the other entries under that new menu all relate to either File or Edit. I donât see the point of this. Another change for the sake of glitter ?
It is a horrific change.
Now three Blender logos in a row.
I can see why they did it though - as Pablo pointed out:
The current File menu is loaded with settings that donât belong there (like Load Factory Startup, Install Application Template, etc).
I think if theyâd replace it with a hamburger icon, it would be more discoverable and this would also solve the âdouble Blender Iconâ problem on WindowsâŚ
Saying that itâs against the standard is not as true as I primarily thought it was. There is no real standard for this. Options are all over the place either in âFileâ, âEditâ, âExtrasâ or Appicon Menus in various softwares.
I think that most of those options would fit well in the Edit menu grouped together. It doesnât really matter if it gets a bit longer, itâs not a panel that one opens so often.
The only exceptions for me would be âQuitâ, that Iâd put in the File menu, and the splash screen, that Iâd put either on the Window or the Help menu.
hahaha, it took me 3 days, thinking it was a bug, I even reported it
I agree. The consolidation of preferences under the Blender logo is not obvious. A hamburger menu would be a much better choice, although to be honest, even that seems strange. I think the key here is âavoid things which arenât obvious.â If you have an industry-standard menu like File, Edit, Window, etc., your options should be stored under one of those. Not a logo or even a hamburger icon.
I donât think anyoneâs disagreeing with that.