How about a more regular topbar, filled with the most usual stuff, as seen on most 3d apps?
Tbh, this is the kind of stuff I expect from a topbar, not settings.
Example:
Thx.
How about a more regular topbar, filled with the most usual stuff, as seen on most 3d apps?
Tbh, this is the kind of stuff I expect from a topbar, not settings.
Example:
Thx.
For now all modes can hold all settings & tool buttons inside one row. But in case of " Compact " interface layout i think it can be more compact. Buttons already can include few options inside one button. Maybe it is reasonable to merge some of settings together?
Obviously, you have no clue on whatâs happening. So why are you opening a WIP editor and complaining about it then? It makes no sense, youâre just making noise
Have you at least searched on developer.blender.org or old 2016âs 2.8 workshop writeup in order to at least understand what they might be trying to do?
If not, that is the first thing you have to do. You canât criticise an unfinished work youâre not even aware about.
Otherwise, as said @DanPool :
No one is forcing you to use 2.8. If itâs making you this hostile, maybe you should wait until final release before you open it again.
I know whats hapening, I just dont understand why would devs hardcode UI stuff if there are editors, They did it with properties editor, why not do it with everything else, Blenderâs UI main philosophy was always:
100% Customizable.
Specially, I dont understand why would devs take the info editorâs header and put on a locked ui region while everything they needed was just to split the timeline and set to INFO EDITOR.
Its like 100% more work while they only needed to change a editor tipe on the startup file (NO CODING AT ALL)
I agree 100%.
This is the best topbar solution so farâŚ
Dont forget the custom factor.
That would be a christmas gift from the devsâŚ
We have a new âfavoritesâ quick menu. It works really well.
So I just found about favorites menu. Super useful!
Favorites menu might be the most impactful thing so far in terms of speeding up work in 2.8! Could we have this with favorites pie menus also?
Iâm certain they will implement it as part of the pie-menu worflow.
Favorites should also include some type of macro recording like photoshop action-recording⌠nowadays if I want to perform 2 subsequent actions instantly, itâs impossible to do it AFAIAK, I can only redo the last action, not the last two or three actions.
Thatâs not true. You have plugins to make that. Also that you can open the info area, copy the necessary commands and create a custom script.
Sure, obviously I meant a directly integrated UI-way of doing it⌠we can do almost anything using scripts⌠could add primitives on the scene only by means of plugins or scripts, doesnât mean that we should do it instead of shortcuts
default theme is nice. but text shadow make text not clear
default theme :
default theme no shadow text :
itâs clear whithout shadow
or whith shadow brightness =0 :
itâs make text bold and clear
default theme widget emboss :
widget emboss alpha 0 :
nice flat
Hi folks! Iâm digging into UI look tweaking. Just updated my proposal for better toggles in panels. Fill free to share your thoughts
The icon version looks really good!
My concern about that design though is that it might make it more difficult to find stuff at a glance: having some breaks throughout the interface with different sizes or alignments I think would helps you to get a visual memory of the panels.
The X-V icons or the selection colour may compensate that though, the only way to find that out would be to try it for some time I guess
Short demo of my working UI proposal: showing alot of context sensitive tools and pie menus/popups focused on faster modelling, reducing clicks and clutter.
I think the favorites menu is a huge step in the right direction, pie and popup functionality for favorites would be amazing.