Blender user interface design

no was also present in the T-shelf,
in fact it has been moved from one place to another …
obviously accumulating everything in N-shelf

however, apart from the complaints:
my proposal is:

  • icons for compartments instead of vertical texts
    (in practice we would have a sort of “second property pannels design” for addons)

  • tooltips describing the compartment
    (and tooltips in the sidebar for each single addons)
    obviously it is the duty of the addons devs to add these tooltips, but it would be good if guidelines were given by the blender developers

  • use of volatile windows for addons with many options,
    the ideal base would be: the main functions in the sidebar,
    optional and additional functions, in “floating windows-popups”

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