That discussion was born because there were highlighted problems and solutions here as papercuts
Anyway, better a very long strip than the current situation ⌠at least it is an easy step forward âŚ
Then if better ideas come along, so much the better.
the ideal solution would be to have the possibility to have custom presets of addon collections, so from group to group the users make the combinations of addon that they prefer.
in this way the problem of length strip becomes completely marginal.
THat would charge users of further work on customization though. But⌠you may say, there is already a categorization for addons, as you can see in preferences. Maybe starting from thereâŚ
donât work, too slow ⌠better custom preset lists, with a click you can clone them and rename them and add or remove addons and youâre done.
talking muscle memory is much more effective.
@billrey Could be made that these two Nodes in the Compositor would be almost equal and also use the same ordering? Itâs harder to remember this way
(those are two different EXRs from different renderings (some passes are missing in one) but still for example albedo and normal is interchanged and also in the Image Node (left) the Normal socket isnât blue. While AO is yellow in both but shouldnât it be grey?)
cloning a list is like copying a text file, or rather an xml file like that of the themes and things like that ⌠neither more nor less âŚ
indeed in my opinion the current categorization system is more complex⌠the only drawback of the current system which is that it is not fast at all, and to every addon you add you should reconfigure it for each workspace and working mode ⌠it becomes obvious something very boring to do âŚ
Another inconsistency:
âEdge Creaseâ and âEdge Bevel Weightâ sliders on the âredo_lastâ panel have range from -1 to 1 and should have from 0 to 1:
Both tools add or substract to actual selection, not put the same value to all edges. So the -1 is necessary to substract fue example 0,5 to selected edges
So I saw the 2.81 batch renamer and I donât think it can do anything I need. So I made a quick sketch that shows something that can do 99% of the name operations I usually need. What I need is suffixes and prefixes with removal of .001 suffixes so Ican produce short descriptive object names.
One thing I left out is that you should be able to write your prefix and suffix directly into the text boxes. For example for numeration you could just type ## which adds a double digit (01-99) to that slot. #r could be in reverse order (9-1). But it is important to have graphical user interface so it doesnât take 10 minutes of googling to figure out the codes but codes should be also available as it is faster if you need to use the renaming often.
At the moment it is not possible to deactivate âfreestyle renderâ if in workbench.
The only way is to switch to eevee or Cycles to turn it off.
A âfreestyleâ checker option should be present in workbench, or even better should be moved in some other neutral area, since it is a post process effect.
@billrey This one is from Properties > World where the new UI organization really gets in the way how it narrows all the âSurfaceâ properties of Background in World.
Can it be turned off for this tab? Or fixed so that it doesnât cut so much space and the mapping for example is more visible.
When hit f12 to render blender should show a message if the slot has any other render.
And should ask what the user want to do. Overwrite a render without ask what the user want to do is terrible.
Message: There is a render in the slot:
---- Overwrite render ?
â move to the next slot?
â cancel
I think it orbits around the selection, not the active element, but actually, without it selected it orbits around what you have under the cursor, when you have something that is extremely wide, works better than âaround selectionâ option.