Could be a good improvement made that user can see in some part of the viewport (under the info text or next to the same geometry) a total of all elements selected. It could help to the user to know the length of a loop, the total area of various faces selected,… Instead of actually that only have a lot of numbers in the screen that he need to calculate.
An option to solve that problem could be separate navigate axis of navigate buttons and allow user to switch between them. Because a lot of people wants the axis to have a easy reference, but the buttons are rarely to use except in tablets.
I don’t understand the question. We have two types of axis displays: and indicator and a gizmo. The indicator can be used if all you want is an indication. The gizmo can be used if you need to interact with it, to orbit, pan, zoom and set the viewpoints.
Sorry, I tell why is not the check box in the same popover that the rest of controls about gizmos in the viewport. It’s strange that a option about a gizmo is not in the same menu that rest of controls of gizmos and you can find between the corner splitting and the color picker type
This kind of shows that the justify method is causing major button clusters all over the UI. It happens in more locations that due to the spacing buttons get cramped to the right.
Old left overs in the screens area, some a couple of workspaces are there since alpha testing.
I made a note of this before, also post it in a bug i believe.
I noticed - what I assume to be a paper-cut - the toolset menu in a Grease Pencil Object, shifts the number’s order when you change from ‘Draw’, to ‘Fill’ or any other tool.
When the ‘Draw’ tool is selected, the list goes from 0 (‘Draw tool’) through 8 (‘Circle tool’) –
but when on any other tool ie. ‘Fill’ or ‘Eraser’, the list starts at 1 (‘Draw tool’) through 9 (‘Circle tool’).
I imagine a solution to be, to change the ‘Draw tool’ order from 0-8 to 1-9, to align with the rest and easing up on the muscle memory