Blender UI paper cuts

The parent/child system of blender is broken.

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That’s kinda weird. You should try to report it.

There was a problem with parenting

I experience this annoyance but in object mode with viewport visibility. Adding an object, realizing that it is partly/fully inside another object, toggling the occluding object’s visibility to off, then adjusting the new object’s parameters causes the occluding object to become visible. It seems that adjusting the parameters sets Blender to the state it was in when the object was added.

As far as I understand, Ctrl key is the modifier you’re talking about. Magnet icon disabled, when you transform an object and press Ctrl you get snapping happening under the hood.
I don’t know if this is documented though

Not sure if I should cross post stuff from the GSOC thread to here or not… I mean, the guy doing that might not want to fix papercuts, I don’t know?

Anyway, here’s the latest one:


Select hierarchy only works for whatever is active, not the entire selection. Makes deleting multiple hierarchies very tedious.


And a non-outliner one:


There’s two other edges who share that vertex, and since they weren’t selected, “dissolve edge” should leave it alone.


Then you never will remove any vertex with that tool, and that is the reason of use that tool.

What edge do you go to dissolve without other two edges in the same vertex?

You want this?

But still, blender doesn’t have true edge selection, there will be always issues.


I want to propose small improvement to File Browser. In most OSs in file borwser user can switch between different thumbnail sizes, list, and detailed list view with Ctrl+Scroll. It would be reasonable to mimick this behaviour in Blender File Browser, since keybinding for it is free.

In general I’m strong proponent for capitalising on existing user habbits to improve Blender usability when it is not colliding with specific function, tool or workflow.


Huh. Well look at that! :stuck_out_tongue_closed_eyes:

Thanks, btw. :slightly_smiling_face:

Fix me plzzz. :disappointed:

The default blender search defaults to wildcard pattern matching:


But the data api search does not:


Also, the default view has a nice (but limited) filtering options for types of objects:


(Missing mostly every type of object, but still… also, modifiers would be nice to have.)

But the data api view does not have anything at all:


(Oh, and similar to this, I think it would be nice if view filtering options were separate from search filtering options… but perhaps that ups the complexity too much.)


I would like to see the selected objects automatically gathered (grouped) in the newly created Collection as soon as the user clicks on the New Collection icon. In fact, just the same behaviour than layers and groups in Photoshop.

  • Current behaviour (when the new collection is created, the user has to manually move the objects into the collection):

  • Proposal (once the new collection is created, Blender would automatically move the previously selected objects into the collection):

Maybe a modifier key (ALT/CTRL/SHIFT + LMB) could be used to select objects prior to click on the New Collection icon.

Also posted at GSoC 2020: Outliner Discussion and Suggestions and


This is useful, but I’d put it under a modifier key, like Alt + click… :wink:


Otherwise the mistakes would be very annoying.

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I’ll third that. It would be annoying if you had to deselect everything first if you wanted to make a new collection


Totally agree. Why not a different icon though ? There’s so much space in the outliner header, we should use it.

To avoid confusion maybe: why two icons to make a new collection? How could you picture the feature in a tiny icon?
I’d vote for a rightclick menu option: “Put selection into a new Collection” and “Link selection into a new Collection”

Yeah it’s not obvious. Maya has a button for that, which is where I took the inspiration from. Clearly there should be a way though, I mean you can from the ‘M’ menu but a more straightforward way from the header would be nice.