I’d love to request two new defaults for the Principled BSDF:
Default to Multiscatter GGX.
As far as I know Multiscatter GGX is more physically accurate than GGX, so why not set it as the default?
Default to Random Walk SSS.
Random Walk is a more effective SSS algorithm than Christensen-Burley, so why should users have to switch every time they use SSS?
This would save users four clicks every single time a new Cycles material is created.
When you rotate a bone in Pose Mode, there is no Guizmo that shows the relationship between the direction of movement and the Location attribute, this is because the axis is oriented in relation to the bone in Edit Mode (it’s internar father).
When Parent objects the same thing happens, the axis of location that we animate, internally is the father local axis.
I think it would be nice to be able to show with a Guizmo the axes that we are definitely animating.
New coordinates called Parent should be added, or renamed Glimball as Internal, to show the axes that are really being animated, just as Glimball does for rotations.
Display the parent matrix ? that’s a good idea. I’m sure it is very simple to add. That would be even more useful if we could change the transformation order but I guess this won’t happen anytime soon.
If you have hundreds of objects in a scene, it would be nice to be able to right-click in the outliner to collapse all so you don’t have to scroll forever to move around the hierarchy.
Yes things like that should indeed be in the context menu. Right now you can achieve that with the left and right arrow keys for selected items and plus and minus on the numpad for all elements.
In the Video Sequence Editor when hitting “x” you are asked if you want to “erase” instead of “delete”.
This makes the interface inconsistant because the shortcut for deleting something elsewhere is xd while in the VSE it is xe.
Is there a particular reason for this?
when remapping something, finding what you’re looking for can be a pain… In some cases, when there are too many materials to fit in your screen, whatever doesn’t fit, can’t be accessed. Would it be possible to have the list be in alphabetical order or have filters, like last modified, ascending, descending, etc and also have it be scrollable?
It would be nice when hovering over a folder or file (in the File Browser) that it displays its full name. That would be useful for when we have names that are too long.
The benefits of having a grouping/parenting menu directly in the outliner as shortcut is
the menu has more options for the parenting process, but currently we have to leave the outliner to trigger it
for parenting many objects at once you would not have to deal with dragging many elements with a pressed LMB and scroll in parallel in the outliner via mousewheel to find the correct parent
currently there is no way to directly group existing objects under a new empty, as it is possible for collections via “Move to collection”.
Papercut: We cannot drag and reorder Objects in the Outliner (2.82). If the user unchecks “Alphabetical Order” in the filters then they should be able to reorder any item in the Outliner in any arbitrary order by clicking and dragging on it (except for the root Scene Collection, probably, since it’s holding everything).
Currently we can do this with Collections (see image below), so there’s already code related to reordering things in the Outliner by dragging, it just needs to be implemented for all object types and not just for Collections.
(Side note: Can that black line between collections have its color changed in the Theme? It’s not in the Outliner section and I don’t know where else to look.)
I’ve found 3 proposals on right click select related to this:
One thing that drives me crazy is in the Rotation input field. The values shows the degree symbol °, but when you click in the filed to write down an angle it shows a “d” letter after the value.
Two options I see here, or keep the ° or not show anything, but that “d” letter doesn’t makes any sense (I know it stands for degree).