Blender UI paper cuts

yea, but it will change ⚓ T62971 File Browser UI :wink:

3 Likes

A huge papercut of mine. Pick shortest path (ctrl) overrides repeat last command (Shift R)! This is really annoying because sometimes you use Select shortest path to select certain bits of mesh and then you want to get the exact same extrusion or bevel as you did with the previously selected bit of mesh, but you simply cannot do that and have to switch to other, less comfortable selection modes and waste loads of clicks and your time. Please make select shortest path a proper selection tool that does not override the Repeat last action command.

To replicate the problem:

  • Make a grid in the viewport and select faces using Pick shortest path
  • Apply operation like Extrude or Bevel
  • Select other bits of faces using Pick shortest path
  • Repeat last action (Shift R)
  • Fail

As a user you’d expect Blender to repeat the last action like extrude or bevel that actually modifies the mesh, not just selects parts of it. When you realize that select shortest path overrides the Repeat last action functionality (while other selection methods don’t) you will have to undo previous mesh modification if you need exactly the same results number wise. This is a huge papercut IMO.

1 Like

Hi,

at first: sorry for my bad english.

There is a little Papercut at the Addon measureit. When disabeling “atomatic position” it would be nice, when all values would be set to 0.00.
This would save much time while creating technical drawings.

Thanks!

xdhgxdrgxdrgxd

15 Likes

In the NLA editor, there is no way to change that blue color for the object’s channel.
Kind of petty but it bugs me because I can’t fully harmonize my theme.

Thanks.

4 Likes

A question - is there way to turn on all collections to view entire scene and switch back to configured state with a single hotkey?
Didn’t found it.
If you have 1000 collections and you want to see entire scene to manage in current View layer - you are in trouble.

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Yes - you could add a new View Layer and set different visibility there.

2 Likes

That’s actually was the point - to view all collections in current visibility layer.

For example, I have 500 visible collections with houses and 500 invisible with entourage.
But windows, fences, doors, roofs and other stuff collection are turned off.
So I need to have 600 turned on, and 400 tured off.

How is it supposes to locate those 100, keeping at the end visibility of other collections intouched?
By creating and deleting 100 visibilities states, remembering name, going 100 times to regular visibility state and setting visibilitties to those collections?

Or, maybe, clicking throug 500 turned off collections manually, remembering where you have been and what you’ve seen?

How much of health is enough to do all this?

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Also, this is not a sandbox with boxes anymore.

So there is sheep model in collection “Car”, BMW model in collection “1111”, and roof with grass shares same collection, because deadline was yesterday when file were created.

What is solution for that case?

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The case in which you were disorganized and put things in the wrong Collections? Blender doesn’t automatically do anything about that.

You are free to put a sheep in your Car collection.

So we need to be careful every time we working with collections, and hope that other people will care about it?
It just never works.

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So, if there is no way to solve scene in such condtitions, we need a tool, that will allow to manage that.
Here is a proposal https://developer.blender.org/T61492#744373

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Seriously, the collections system is definitely good. But it requires serious improvements. I think she conflicts with groups. It is also not very convenient to create surjective collections (when the same object is in several collections at once).

We have a scene that will never managed in a single eternity.

QCD and Collections are different systems, one ontop of other.
So there is nothing to worry about.

1 Like

no, no brother, I totally share your opinion. And the idea with slots is excellent.

I read your suggestions, they are very good. I joked about the fact that 20 slots is bad. )))

Thanks for clarification)

@AUDITORIUM
I think you should make your comments clear and simple … do not make sarcastic jokes or anything, your English is not good and you confuse people.

5 Likes

There are also E / Alt+E and H / Alt+H shortcuts in outliner, that controls collection visibility, but the only way to get previous state is undo.

So, they are just for looking, not managing, as far as everything you can do viewing everything will be canceled.
As it was told in Layer Maniphest - complex layer systems usually have separate undo engine.

It seems, collections were designed like they will have some limit.
There are so much things now to think about…

What limit are you referring to?

Again, you can have as many view layers as you want, and so you can store as many visibility sets as you would like.