Blender UI paper cuts

I don’t know if this can be part of the UI papercuts, but the informations about the number of vertices, edges, faces … could be placed inside the viewport as it is related only to this editor.

5 Likes

Hello thornydre :slight_smile:
i guess your talking about the status bar in the lower right of the screen. Pablo mentioned this on monday, too.

Here are some thoughts about this just to give another perspective on it because feel the place is pretty good down there (at least for now).

It might be just a matter of displaying the most relevant information for the current workspace:

  • Layout / Modeling / Sculpting WS: Selected Object | Mesh Statistics (Verts / Faces / Tris) | System Stats (Mem)
  • Animation WS: Selected Object | FPS | System Stats (Mem)
  • Rendering WS: Current render time | Last render time | Estimated render time | System Stats
  • Compositing WS: Last compositing time | System Stats

This could even be configurable by the user as setting
($MEM | $ VER | $RENDER_AVG)

Just another take on it :wink:
Take care and have fun blending.

Show Light Probes real names in the Outliner, when adding it?
Currently it doesn’t matter which one you add (Reflection Cubemap/Reflection Plane/Irradiance Volume), they are all called just “Light Probe” in the Outliner. Very confusing.
Maybe they could work the same way as when adding regular lights, keeping their unique names (Point/Area etc)?

10 Likes

Give the “UNDO history” a permanent spot in the new toolbar
The undo history list needs more presence in the UI and should be displayed in a way that it does not close every time it gets used.

_If this is something that is a desired change and can be done in python only (or is “simple”) in python / c mixed i’m happy to make that change my project if somebody could give me some guidance / help with it. Would be the very first contribution and i really like to help :slight_smile:

19 Likes

Add a viewer node by default when enabling backdrop in compositor
Current state: You enable the backdrop checkbox, nothing happens at first. A viewer node has to be manually added and connected.
Desired state: After enabling the backdrop you automatically see the same output as as the Composite node as shown in the following screenshot.
Alternative desired state: As described above but the viewer node is not connected and shows a backdrop with instructions instead like: “Please connect the viewer node to see a backdrop image”.

8 Likes

3 small papercuts I’ve humbly noticed:

The only way to make the properties panel not animate when opened is to disable region overlap in system preferences (which could maybe make more sense to be in the interface tab along with the color picker type), and it’s kind of unfortunate having to pick between a slower-to-respond interface or a less practical.

The search menus don’t wrap around the resulting options, like most menus in blender do. (proposal here -> blender.community/c/rightclickselect/1Gbbbc ). I still find F3 a bit far from the resting ctrl+z position of the left hand, but i guess this isn’t the thread for that.

The tools menu (spacebar) defaults to the last tool when called, like it should, but doesn’t do that for the “search commands” option. Don’t know if that is intended or not.

6 Likes

When using the text editor - coding import or export scripts, or trying to fix bugs, I end up playing a lot of ping-pong with the floating System Console window and it is driving me nuts, because on Windows, I’m not able to make it stay on top, so I spend a lot of time looking for it.

Campbell actually coded a small script to get the output into the internal console: python - How can I display what happens in the system console inside blender's console? - Blender Stack Exchange

Script errors even say “Python script fail, look in the console for now…”, I guess that the “for now” part means that it will change? Does that make this report a feature request or a paper cut, I don’t know?

But I do know that printing and having error-messages also outputted in the internal interactive console would for sure, relieve me from a very annoying game of window-ping-pong. :slight_smile:

(Btw. the “+” sign, marked with a yellow square, doesn’t do anything - oh, in the latest build non of the “+” signs work anymore - so it’s a bug)

2 Likes

it should be there !, in a smaller screen (a bit older laptops) that panel tends to get in the way a lot when you’re doing whatever, if it were in the tools panel where it belongs it would be much better.

1 Like

It would be helpful if the Dimensions property in the sidebar was available in the object Transform section, as that’s where it logically belongs. It’s a bit weird that the 3d view is the only place it can be found. It would also be really great if transform properties showed up in the Active Tools tab when a transform tool is active.

2018-11-08%2015_00_08-NotificationsForm

If that happens, they could probably be taken out of the sidebar, since they don’t really have anything to do with the 3d view.

9 Likes

One of the fastest ways to set hotkeys is to right click the button/menu item and click “Assign Shortcut” or now “Add to Quick Favourites”

Many commands that don’t have binds I access via search, it’s always annoying to right click in the searchbox only for nothing to happen/popup when wanting to quickly add a shortcut unlike anywhere else in the UI.

14 Likes

On the shader editor/compositing, would love to have the direct search on TAB like on other software.
Right now we have to press shift +A + click on search.

The CTRL + F search shortcut works only for existing nodes to select them.

7 Likes

Good one! I’ve just committed it. Thanks a lot! https://developer.blender.org/rBe2a401f3441ff5a97b4d51b2bba6ca8eae1dd038

7 Likes

Moving visible objects to a hidden collection doesn’t hide the objects.

I’m working on a project with thousands of objects - all imported from cad that has every detail (screws, washers, hinges, panels, etc.) as a separate object. I need to be able to organize these into collections to make working with the data easier. To make it easy to see what has and hasn’t been moved, I would like to do something that was possible with layers in Blender 2.79 and hide the collection I’m collecting objects in and have them hidden so I can see what screws or whatever are left behind, still needing to be moved. It’s a big papercut when I have to manually go and hide these objects after moving them to a collection. I’m going to be here doing this for hours. (melodrama) Seriously the H key is right next to the M key, so it’s not that bad, but a papercut nonetheless.

7 Likes

Blender REALLY needs a dedicated deselect modifier. It is impossible to deselect an object in many situations using SHIFT+Click. It’s really painful, this paper cut.

This has to do with Ctrl+Wheel support for Popovers. You can follow the task over here.

1 Like

I would LOVE if the margin and spacing in the layers panel were adjusted. Fixing it to the left and reducing the spacing would help to show more info (still without cluttering it).

6 Likes

When setting a parent, it would be nice if instead of the options being Object and Object (Keep Transforms) should instead be Object (Remove Transforms) and Object. I think the expected behavior (at least for former Max users) is that the object stay in place when parenting. I think it would also be the expected behavior of beginners that their objects stay in place when parenting. The same could be true for removing parents as well.

overlap
when panel is narrow
icons should not overlap.

9 Likes

In the VSE, maybe the “Crossfade Sound” could be added to the “Add” menu?
image

[ @pablovazquez A strange bug in the new Shift+A menu and VSE Header Add menu is when making a copy of the scene choosing new this menu will not open anymore. It will only open if the new scene is created by Full Copy]
image

On the VSE Scene Strips, I guess that it is not correct to be able to add cameras from a different scene than the strip-chosen-scene:
image

Btw. the camera selection drop-down seems to have the wrong icon and the drop-down starts below the button, which is inconsistent with how all other drop-downs are working?

When grabbing a strip handle and dragging it, the mouse cursor icon is pointing in four directions, where as you can only move left or right, so maybe a left-right icon would be better? image
And for consistency moving an entire strip could have the full arrow left/right/up/down icon?

2 Likes

Thank you Pablo :hugs:

1 Like