Blender UI paper cuts

Now that we have 3D Cursor orientation, is there any reason whatsoever to have the default left click still place it in the “View” orientation?

I can see no practical use for using this particular orientation with the 3d cursor - the “Geometry” orientation is much more practical for use with the “Cursor” transform orientation.

But of course, I may just be biased by my own workflow.

If nobody objects, I suggest changing the left click default (in the RCS keymap) to set the cursor orientation to “Geometry” be default.

Also, another, related papercut: while in “Cursor” transform orientation mode, the Transform tool gizmo doesn’t change orientation immediately upon placing the cursor, but only when the selection is updated.

And another one: Placing the 3d Cursor on an N-gon makes the orientation world-aligned. Instead, it would probably be more practical to align it to the smallest face-normal-aligned bounding box as shown here:

And another one: Snapping the 3d Cursor to an element fails to change its orientation.

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