Blender UI paper cuts

I can’t screenshot this since Windows doesn’t include the mouse, but I included a graphic.
When the mouse hovers over a window intersection it changes into the crosshairs to “split” the window. If you don’t split the window and instead return to the 3D view, the mouse stays that way until you move into another window such as the timeline, where it changes back to the default cursor.

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Is it possible to save sculpt brushes in quickmenu but with their corresponding icon?.

Some weirdness when we add nodes in Shader editor:

  • Light falloff is under Color submenu, which makes no sense. The most logical place is “input” i think
  • Bevel node shouldn’t be under Vector?
  • Not sure if Vector Math is good where it is or if it also belongs to Vector submenu
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Yes, nodes submenus needs a bit of atention, I also suggested that composites nodes as Alpha Over, Mix and Z combine should be in its own submenu, “composite”, and not in color.

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The viewport color of a material should have an option to auto sync with the actual material colour.

It is too tedeous to match the viewport colour for every material.

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Hi !

I would like to suggest a new UX paper cut:

When working in object mode with some kind of objects in Blender (curves, texts, empties, images, cameras, lights and force fields), we can right-click (or w special menu) to set properties like extrude/width/draw sizes, radius/size and energy for lights, camera lens angle, DOF distance, etc. This works by dragging the cursor away from the object and then confirm with action click.

My suggestion is to add the possibility to input numeric values for setting them like most other actions performed in edit mode directly in the viewport, without going to the properies panel.

This way, we can set directly with the numberpad the desired values without needing to drag the cursor far far away from the object several times outside of the window frame or going to the subpanels in the properties editor.

Does it sound good or is it contrary to some UX/UI paradigm ?

Thanks a lot !

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You could always just scale your camera object down, which will accomplish the same thing essentially.

There’s no issue with this suggestion - it should be able to do this. We allow this for things like transforming already. Not sure why it doesn’t work in the cases you listed, but it should.

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Now that we can work on multiple objects a batch renamer is needed.
asBR_01

Came across this https://blenderartists.org/t/add-on-as-batch-rename/700309

Even simpler would be if Properties would always propagate to the selected objects. This way, if you rename with multiple objects selected, it would automatically propagate without needing a special batch renamer.

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For sure cleaner… but . .whatever would be easier to implement .

I personally would not mind going to Object > Rename Objects .

Thanks William for the answer !

I unfortunately cannot implement the proposed improvement as I know nothing about coding… maybe some day. Do I add this proposal in the UI Paper Cuts (Parent Task) developer.blender.org or do you manage that ?

Hopefully this kind of improvements provide greater consistency :smiley:

EDIT: ok, thanks ! Have a good night :wink:

I can add it. I was holding back on adding too many things there at a time, until we have more of the first batch done. Otherwise it could get overwhelming. I may add some more though.

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Just a idea: add numbers to the rotation. I think it would be very useful.

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This may be a little thing but surely useful for new people to blender.
Add Salected Objects to Collection into a drop manu

And this is probably a bug or my way of thinking but moving objects to hidden collection unhides collection. It should stay hidden.

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https://developer.blender.org/T59856

Could it be possible to use DIFFERENCE as default for the boolean modifier?
And activate merge on the screw?

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Properties Window > Coloured Tabs: to help muscle memory with a better categorization. Some kind of colouring, not exacly what I suggested. The example shows how easier it gets to remember and to find the wanted tab.
And fixed title, since there is only icon tabs and mouse over to check the title name is kind of counter productive.

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Totally agree with this!!!

This color differentiation would help A LOT in general!

At least separate the three main zones, maybe not color for the icons, but for the background, or the other way around, I don´t care, but some color differentiation would help a lot there.
(Configurable via theme of course)

Cheers!

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I like this one a LOT – Colored tabs (by object or tool association) will definitely differentiate the functionality and make things easier to find at a glance.
A separation gap (even a slight one) between the colors would be useful here too.

@billrey – I think a splash of color (on an otherwise grey interface) would work more practically here!
I think my biggest gripe with Blender has always been that I could never find what I needed at a glance, even if I already knew where to look. When you’re in the state of “flow”, it gets tedious to have to mentally note that the “mesh” functionality is on this tab, the “rendering and materials” are on these tabs, and the “bones and animation” are on these others. Oh, and then the “general scene and object settings” tabs.

1 Like