Blender is moving in the wrong direction

Please don’t tell “it was the worst UX”, explain why right align column is better than a left aligned column like majority of people wants. Explain why T-shelf must be remove, clone in to the right but without the main utils. Explain why model statics must be in the farthest part of the monitor.

For me it’s really hard to tell that blender had the worst UX, with a few changes is a really good program. And, in my experience teaching to my partners when you change left click and explain the lists controls any user could use blender in few minutes with a good speed, when in maya/max/modo is really hard to obtain that results in half and hour.

And like I told, Blender could have all the improvements for new people without break UX of old users. It’s not a black or white election

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some will come and some will go, but blender will stay forever as far as we know :slight_smile:

Just a small suggestion what could fix many workflows:
Map esc to either one of these tools:

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Esc is meant to cancel actions, not switching tools. Makes no sense.

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I am testing here and seems to have no conflict, Why would you edit something while baking or rendering something, this makes no sense.
You can assume that a tool is cancellable, that is the standard for most programs, isn’t?

you can press spacebar twice if you have the spacebar mapped to tools

I need spacebar to search operators since most shortcuts got removed.

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too bad you can’t adapt to the new f3 key,

So I’m a novice because I like the changes or I must be a novice because that’s the only justification you can possibly think of?

Its too far away from my wrist, I use it too often, it need to be under my fingers all the time.

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I hope everyone agree that if we make a heatmap of the most easy to reach keys it would look like this:


Therefore f3 is not a good button for a function used so often.

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But at least it is optional in 2.8, for me is s good solution.

me_2dEEd

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Stop complain about things you can change in user prefs.(f3 or what ever) Complain about what we cant change, like flashing icons at the bottom and bad “W” special menu.

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Then also Esc is not good

yeah, its not, except because its isolated in the corner and hard to mispress.

@PranavjitVirdi, you know that this monster was likelly modeled in 2.7 and only rendered in eevee right?

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The character was sculpted in Zbrush and textured with substance designer and painter.

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even worse then, lol.

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Sculpting in Blender is much harder now, since we lost the global brush palette/menu. :frowning:

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