Please don’t tell “it was the worst UX”, explain why right align column is better than a left aligned column like majority of people wants. Explain why T-shelf must be remove, clone in to the right but without the main utils. Explain why model statics must be in the farthest part of the monitor.
For me it’s really hard to tell that blender had the worst UX, with a few changes is a really good program. And, in my experience teaching to my partners when you change left click and explain the lists controls any user could use blender in few minutes with a good speed, when in maya/max/modo is really hard to obtain that results in half and hour.
And like I told, Blender could have all the improvements for new people without break UX of old users. It’s not a black or white election
I am testing here and seems to have no conflict, Why would you edit something while baking or rendering something, this makes no sense.
You can assume that a tool is cancellable, that is the standard for most programs, isn’t?
Stop complain about things you can change in user prefs.(f3 or what ever) Complain about what we cant change, like flashing icons at the bottom and bad “W” special menu.