Seems strange to that have to explain elementary, obvious things.
The number of blender developers is limited. The total number of development hours per year is limited. And this time is not so much. For such crazy, always dissatisfied morons like me, for some reason it seems that working hours should be used extremely productively.
The developers took the time to implement gizmos for everything they could come up with, and all sorts of auxiliary buttons and tools for beginners. But since version 2.4, they still havenāt found time, for example, for this:
What about a system for renaming objects? Someone asked to add the ability to rename data along with the object to which they are attached. This is obviously a useful trick for those who use a blender for serious work, as you have to keep the scene orderly. So that each object has a clear name. So that the outliner does not look like this:
This may not be the best example, you think, but. Here is what was added in 2.8 for more convenient renaming of objects:
And when someone complained that this thing does not help. Because itās not enough to rename just the object. This is not very convenient. After all, those who follow the occupation of objects in the scene, as a rule, also follow the data names (for example, meshes) of these objects. And here is what the developers suggested then:
It was really very funny. at first I thought it was such a joke. ))) Seriously.
What about this ?: Blender UI paper cuts
Do you remember that in 2.4 it was possible to get the length of the curve? And remember that since then it is no longer possible. More precisely, it is possible, but only through add-ons and someone elseās crooked scripts.
What about the collections? Great idea. Incredibly failed implementation.
But we have a super detailed theme editor.
I canāt list all these little things, itās too long, too many of them, besides, Iām not sure that you will even read what I wrote here)))). From the little things is the picture. And the picture is this: Development time is spent on the development of some schizophrenic instruments. Instead of improving the really important things. To please new users, the blender goes to a dead end. As well as other commercial software. Instead of imposing its unique user experience (about which the author of this topic writes!), The blender sold itself to the crowd. It follows the crowd. For the sake of coming from another user, the blender is trying to be more convenient for them. There is such a tale about an ugly duckling. Here is something similar. The blender is trying to look like any ugly software. It seems that epic and EA bought a blender.
Stupid people usually see in such messages āimpatience to the new and the nostalgia for the old.ā Therefore, I will explain directly:
Blender 2.8 has an excellent interface. Much has become incomparably better. Improved cycles are simply superb. A blender would be ideal if version 2.8 completely abandoned gizmos and all that. Since work without gizmos impresses with the most original, convenient and extremely fast user interface. And the time that was spent on creating an editor for those thems, these gizmos and all that could be spent on bringing to mind what has long been worth fixing.