Blender 4.2 - EEVEE-Next Feedback

This is a very ugly limitation because we can’t recompute the normals llike cycles does.
I tried to introduce a new displacement type for that reason. But there are issues with Cycles that need to be solved.

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For the case of the feet of furniture or a character I often use just the AO node on the floor material… because I’m unsure if causes a performance hit when using more AO nodes ( I don’t know if each node calculates independently or if there is a global AO all the time happening).

Bottom line:

  • On all the materials / both objects gives better quality yes!
  • Because may use more memory (still to find out) I tend to use it only on the floors.
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No luck with that, too

Unfortunately, it doesn’t seem to be working for me. Honestly its incredibly upsetting if this is how it’s supposed to be now.

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The real-time implementation of displacement maps opens up a lot of possibilities, so I really hope it can be realized. Thank you.

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Enabling Jittered shadows could help (it’s always enabled for final render, but you have to enable it manually in the viewport from Eevee sitting panel and the light itself)
ezgif.com-animated-gif-maker

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I believe this is the shadow terminator issue. This is one of our primary target to fix in the next release as it is currently the most reported bug.

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I didn’t look into detail about this whole area light leak but I think it is really a limitation of the shadow tracing at large angles. However there is an internally hardcoded bias to avoid too much light leak. It is currently set to 45°. Exposing it as a parameter might help, but I will have to test.

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Also no luck, there’s my video demonstrating it + some turning around furniture, maybe it will give some ideas

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you have to go to light properties, under shadows enable jitter. not only the main check box on Eevee sitting.

That helped a lot. There’s still some light coming through in certain areas, but it’s definitely a lot better than it was.

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Hey, this is my interior short animation but I can not figure out how to improve my GI lighting as you can see it has some greyish artifacts on the ceiling and other not bounced areas @fclem @pragma37, @Jeroen-Bakker

The original plan table’s parallax, will there be further development on it?

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Shadow buffer full = instant slowdown lol

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When the Emission Strength in the Volume Shader is higher than 0, a box appears as shown in the attached image. In Legacy EEVEE, setting Distribution to 0 makes it disappear, but in EEVEE Next, there is no response. Should I write a bug report for this?

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It has really slowed down my PC!!! Is there any solution??

@fclem @Jeroen-Bakker @pragma37 I have a bug or do not know exactly what is it. As you can see we cannot see “normal” shadows around legs of chair and table also in every leg-side of objects (it is unrealistic). It seems like “flying”:

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For some reason ever since I updated to Blender v4.2.0, “EEVEE-Next” has been killing my editor. Whenever I am on material preview or rendered preview with EEVEE selected, the slightest change that I do, even changing the name of a node or object, my whole editor freezes for like 30 seconds. Not sure if everyone has this issue or not, as it could be a Mac only issue. But if anyone has any idea why this is happening or how to fix it, please let me know!

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EEVEE 4.2 has slowed my computer right down!!!..if this keeps happening I’m going to uninstall this version altogether.

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Made a quick test and seems fine for me, what settings are you using?

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