communication with developers on this aspect has been very poor. We spent 6 months complaining about the wireframe with dithering that was unusable, asking for it to be fixed,… and not a single change. Then, after complaining a lot, we saw the patch that changed two numbers in a single line of code and fixed the problem.
They could have changed it the first day, for doing us the favor of being able to work with the wireframe…
I wouldn’t be surprised if this complaint, which has been on the table for a long time now, changes from one day to another, with two changes in a line of code, in Blender2.81.Like a lot of problems of the actual system that are only little things for a coder.
default color of the wireframe
default color of the background
default X-ray value
Grid drawing over the wireframe.
Hard to see active face
Outline drawing over other objects (Pain in the ass)
I think that probably all this problems can be solved in few minutes and few changes in the code, maybe the only hard to solve is the grid drawed over the wireframe, and cannot be so hard to solve.
So, everyone is disliking the new edges thickness in edit mode (along with the anti aliasing issues that comes with it)
I wonder if they are going to change it at all, because personall I can’t use the software in this state.
It’s usable: I can see vertices, edges and faces, and I can select them, likewise objects. But, the displays of what I’m building really need some polish, and I have to assume that is being worked on. The line aliasing, the line thickness, the vertices that seem to hide behind edges, or display as half dots, or some kind of smudge … sloppy, shoddy and amateurish. This kind of thing will drag 2.80 down. I’m used to clean and clear displays of what I’m working on in any other 3D software that I use, but this is not delivering on that, and again, it will drag it down. Sure, it’s in beta, and like I said, I assume it’s on the refine list, because although I can use 2.80, every moment, I am looking at some seriously bad screen drawing in my 3D View.
Thank you but I was talking about shortcut for wireframe on top of a model (checkbox next to wireframe from overlays). So, visible would be texture or material and wireframe.
Good day, everyone! Honestly, I don’t know it’s an issue or this can be rulled via options or something, but… The situation is - I painted an image then scanned to draw it to 3D. I added en empty object with image, entered wireframe mode, and… I lost, because no edges there. At all. Then I deleted background and edges has been appeared.
Changing guid color doesnt affect borders. Actually I thought that borders must be rulling by the Outline option in the Shading popover, but nothing changing when empty (image) is behind. Interesting situation – I changed orthographic view to perspective - and where model intersects with null objects - dotted wireframe without borders, where not - outline borders exists.
You’re right, that’s a problem. When you modelling by the drawing, you not able to see the border of neighbour objects… It’ll be great if this issue will be fixed in next releases.