Blender 2.8 Wireframes Discussion

I’ve started using 2.8 in some graphical visualisations.
I’ve remember discussion about the wireframe treshold, that it was perfect for some representation, but this situation haunts me all the time. Flat surfaces, most of the time points with 3 edges.
Still it is really helpful, but most of the cases i need to disjoin all elements to separate objects and render outlines with flat shading to have proper representation.
Maybe we can go beyond 0-1 treshold, to min. where only outline remains.

Hi! I’ve select all edges around hole - and seems highlighting works no so good.
Especially in Edges Selection Mode - I can’t to see clearly the edge selected or not.

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Wireframe display in Blender 2.8 is much less redable than in Blender 2.79. I try to model things in B2.8 for the recent weeks and I find it more frustrating than in 2.79 - we have plenty of view modes, but the way that wireframe is displayed (in transparent, but also solid mode) makes it a hard experience. Comparison below.

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Related thread on BA: https://blenderartists.org/t/wireframe-display-in-2-8-hard-to-read/1133002

Wireframe is creating ugly wires, at least on my laptop, x-ray set to 0.0. (Intel HD520)

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I want each bone to be shown as a wireframe.
It is very inconvenient to use B-Bnoe because the bones are now displayed in solid form.
Not applicable because it is not complete yet?
I wonder if it will be applied later.

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Post it on this thread::

It’s very important for me as well, since I’m a rigger/animator.

Pablo said in this video https://www.youtube.com/watch?v=pcOk-SYxllg (3:01) that wireframe thickness will be tweekable with the theme settings. Currently I can’t find such a setting. Is it discarded or just not realized yet ?

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User Preferences->Interface -> Line Width, near the top left corner. The only choices are either Thin or Thick though.

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Ok, thanks , I expected only to find it in theme settings.

That parameter is for lines in the interface, not the wireframe.

You’d think that, but no. Go in edit mode and switch back and forth to check for yourself.

It’s true, I didn’t see that change before. Some strange that wireframe line width is the same that UI line width.

The UI Scale and Line Width are intended for high DPI screens. They scale the entire user interface including the 3D viewport. You can use it to affect the wireframe width, but it is not intended for that.

We don’t have a way to change the wireframe width in edit, could be good because the new strange is thicker

Before:


and After:

I think it’s obvious that the wireframe visualization has worsened. If I didn’t work with blender for hours in wireframe mode I wouldn’t protest and wouldn’t say anything, but it’s a backward step and people like me who use wireframe modelling for many hours a day will notice it negatively. I’m not trying to be pessimistic or discourage anyone but this is the wireframe we have today. The lines of the colored axes appear to be above the object when this is not the case. And the lines that line up next to the grid are practically invisible.

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This is probably a bug

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Wire frame has vastly improved in the last months, but I still feel selection should only work with what you can see. For instance, If you click in the middle of the default cube, where there are no wires visible, this should be like clicking in empty space. This is not the case right now and if you click a visible edge of a back ground object through another object, you will in fact select the background object, but click again in the same place, and the foreground object is selected. I have a feeling I know why this is happening right now, but I think a hack should be made so that clicking a face (which should be invisible in wireframe mode) should not select the object.

I don’t want to complain too much about this, because the software is pretty well usable right now and overall, I’m very happy with 2.80.

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This is one of my major gripes with the new wireframe… I’m used to clicking on wires behind other objects and selecting first the object which own said wire/edge, not the object in front first.

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For me, its a bug :smiley:

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I love everything about 2.8 so far, except the wireframe mode. Its harder to read than 2.79.

Back in 2.79 to view wireframe I only needed to press 1 button, which was “Wireframe”. Now I have to press “Wireframe” + “Show whole scene transparent”.

When “Show whole scene transparent” is enabled, verts are almost invible in edit mode. See left side of attached image. HOWEVER, when I try to pan or rotate an object, verts become clear and visible ( like on right side of image but with xray on (because “Show whole scene transparent” is enabled - sorry I cant make screenshot while panning or rotating, but it looks). Is it just me or others experience this too?

Is it possible to keep verts clear in edit mode while no buttons are touched?

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