Blender 2.8 - Shortcuts feedback

You are right, was recently removed. In that case I suppose alt-scroll could work here.

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  • Ctrl-Space in python console: This is a toggle among input methods for some OS.
  • Alt-P in text editor: Is this a convention any where? I think somewhere around F6 (which is a little too far away) and Ctrl-Enter, Shift-Enter is popular.
  • Shift-C in 3D view: It would be wonderful to have it back with the feature to reset the 3D cursor rotation.
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Ctrl + Space It’s typical for Content Assist in some ides, for example eclipse, etc…
Ctrl + Enter for run code is quite common also in various applications.

As for the Ctrl-Space, I meant that it would toggle the input method instead of autocomplete, forcing users to change the shortcut.

what about this? maybe don’t add new shortcuts just mix in between blender standard shortcuts.

CTRL + LEFT Click is Lasso

Would be ALT + LEFT Click for BOX selection unwise idea? (it does nothing by default)

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Shortcuts for toggling among workspaces should be as easy as changing modes, … or at least, could be done with one hand

it’s CTRL+PAGE UP/DOWN…i don’t think you’ll change workspace every second but after each step of your project so this works fine.

Shortcuts for each buttons in the menu.
In 3d mesh edit mode, for example, the header has several buttons (add/select/mesh/vertex/edge/face) while only the add/vertex/edge/face have their own shortcuts.
Having shortcuts for the rest would be very helpful.

@billrey
Suggestions for the Spacebar Shortcuts:
Space%20Bar%20Shortcut%20Keymap

Spacebar = Play/Pause

Shift + Spacebar = Search

The above mentioned may be the defaults and can be swapped in the “Settings > Input > Preferences menu” if the user wants to change that.

For the Tools list

"Hold Spacebar" with a mouse cursor or pen to Hover and leave Spacebar to Select a tool (which already works fine in the latest build) = Tools list

or

Alt + Spacebar = Tools List

If all these work fine, We may not need the “Spacebar” option in the splash screen quick setup.

I want to add the option to use context menu or not. Could be better to have that option.

double spacebar pressure would be enough to activate the search menu

The problem with that is the hotkeys. The toolbar was conceived to use hotkeys to access to the tools, instead of a unified solution. And the list solution of the toolbar is other problem.

A better could be a cloud of icons in the toolbar, if you press any key it make a search.

What do you think about this?
G -> F: drag the object in XY plane BUT also with the mouse wheel goes up or down on the z axis. I find it very interesting because with a shortcut you can position an object using the 3 axes at the same time.

Other shortcut Grab, Rotate and Scale Toggles (as A):
Example: g start g end>
Advantage: no click for confirmation

You can constrain to the XY plane by using G -> Shift+Z.
If you wanted to add mouse wheel for the third axis it makes sense to just add it to the shift+axis feature that already exists.

You’re right, what you say is consistent with the rest of the shortcuts. But I also like a more comfortable way to activate this option because I think it can be very used.

I would like to have the move up/down and left/right especially for grease pencil workflows.

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This is feedback from me and my colleague on what shortcuts we realy miss.

1.Set object origin shortcut.
It doesn’t need to be (ctrl + shift + alt + c) just make a shortcut.
2. Camera WALK (shift + f)
3. viewport camera rotation and axis movement
(ctrl + shift + wheel)

  1. u can add your own shortcuts
  2. shift+~