I want to give little feedback on current MultiRes. The case is fairly straightforward:
- A mesh with 1 milion poly.
- 3 render/sculpt MultiRes layers on top of it.
- MultiRes is hidden in viewport.
- Go into edit mode.
- Add between 15-20% more mesh - extrude part of the mesh, add loop-cuts to match the original 1kk mesh density.
After applying loop cuts the RAM usage spiked and plateau at around 95GB. The CPU is used between 50-70% on all threads. And it sits on this for over 13 hours now, as I’m writing this post.
The CPU usage is indicating that some work is beeing done:
But I don’t know if this is some kind of bug with neverending loop, and I should break it. Or it’s just taking so long for MultiRes to be updated to new mesh size.
I should add that CPU usage spikes are not repetitive.